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Rengar Build Guide by Shadowoftheeagle

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Shadowoftheeagle

The One-Eyed King of the Jungle

Shadowoftheeagle Last updated on August 25, 2012
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Ability Sequence

1
4
5
7
8
Ability Key Q
2
14
15
17
18
Ability Key W
3
9
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 23

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 6

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Welcome to my Jungle Rengar build! This is my first build but that doesn't really matter (or so I hope) so I'll just get right to it!

On-the-Side:
Rengar; the name can be defined in welsh as bookish, tempting, alluring or charming. So essentially, according to the Welsh language and Google translate (whose credibility cannot be validated), Rengar should be an intelligent beast who lures you in with his good charm and looks...Well dang that really doesn't fit him at all... Oh well! On we go!


Guide Top

Pros / Cons

Pros:


-Easy to jungle with early game
-You can jump out of bushes!
-You're playing a freaking lion-man!
-Amazing and versatile ganks with a root/burst
-Crazy burst potential through to late game
-He even use's a freaking knife and claws!
-Ultimate to scout out missing enemies and counter gank
-Uses freaking bolas to slow/snare enemies trying to escape!
-Nearly impossible to gank with regular use of ultimate when unneeded

Cons:


-He's extremely susceptible to counter-jungling
-Is squishy when focused in teamfights
-Vulnerable to Crowd Control effects, esp. silences/stuns
-If you are denied jungle kills, things can go downhill fast


Guide Top

Jungling

My preferred jungling path is to start with the Wolves (which, with my build will bring you to 4/5 ferocity) then head over to Blue, proc your Q and jump in, using your Q immediately after landing, using smite when necessary. By that time you should have another skill, which personally I like to get Battle Roar for the heal. At this point, you should have 2 potions remaining. At this point I recommend getting wraiths, then Red (if smite isn't up, grabbing the Golems before hand), and if not previously killed, the Golems. After that, usually things screw up in top lane (I have a bad experience with horrible solo-toppers) and I'm left to help top lane, if not; continue jungling back up towards Blue, until you gather enough money for your next item; Madred's Razors. At this point, I feel I shouldn't be telling you what to do and instead figuring out where to go from there. (And if your solo top or mid is a mana-hungry champ, offer up Blue as needed)


Guide Top

Items

I'm honestly, too lazy to figure out how to do a full template for this whole 'item section' with icons and cool headings and all that, but aside to the build order stated above, I would like to mention other viable items for Rengar;

Atmogs (Atma's Impaler/Warmogs)
Frozen Mallet
Sword of the Occult
Maw of Malmortius
Banshee's Veil

There! that's it. Told you I was lazy.


Guide Top

Summary

I don't know what you may think about my build order/particular items or my tactics, but my main purpose with this build is to create a jungler (who excels at not only "jungling" creeps, but also at helping pushed lanes) who is capable of also being a strong late game AD burst to take out critical targets and towers with ease.

There you have it! Goodbye for now! :D