This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Exhaust
Ghost
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Introduction
Normaly I would get Mercury's Treads depending if the enemy team has many cc's but if not keep Ninja Tabi for those pesky anti tanks. Getting Boots of Swiftness is a great item for keeping your team intact in all lanes.
Thornmail is obvious shut down their AD as soon as possible plus helps when you end up soloing someone in the river.
Force of Nature is exchangable. I use it to keep up with their AP carry also it works with your next item.
Warmog's Armor is the second best tank item in game(Randuin's is the first). I don't really need to explain cause most people know waht it does.
Last is your one damage item. I buy it last cause maximizing you tanking ability comes first the atma's just give you a little boost to help the dps(also gives you a kill shot for runners. It is not a needed item you can get any other item after warmogs but i really insist on this item if you get this late into game.
Next is your Spear Shot at level 2. only reason to max this second by level 13 is for your ability to poke. Due the the item build you don't get a damaging item till late game it really is a small poke so maxing Spear Shot second allows you to keep others off you ally and you.
Last is your Heartseeker Strike. I tell you to get this at level 3 because it gives you the ability to farm. It does minimal damage early game so their is no point in maxing it out till late.
Ok so your ultimate is one of the harder to land ultimates of the game. The delay on casting then the wait for landing allows most champions to run, flash, or Fizz(that damn jump of his) out of the area of effect. DO NOT JUST WAIST IT ON MINION FARMING. To land this ultimate correctly; use it during a team fight in order to maximize the damage(most people crowd together during team fight), use it to block enemies from running away(place it at possible escape points to control enemy movements), use it to catch baron during late game(must have impecable timing like me). and u know the usual 6-11-16 get it at all available times.
Ok Ghost. This ability is great for trying to get within range for your ulti. I can't count the times i barley made it to a team fight cause I was solo top lane. So ghost is a great chase and escape ability while it help move in to possition for your ulti faster.
Now I go between Ghost and Teleport in order to help and control all lanes. With teleport you can crush any lanes that get to cocky.
YOU ARE THE TANK YOU MUST INITIATE. RUN HEAD FIRST AND JUMP ON THEIR CARRY. YOUR ARE THE TANK INITIATE
ok so now that you know who you are you must initiate in team fights or your team is done for and you will never win. No matter how many games I played when im not the tank our carry initiates and is dead in 4 hits. I hate tanks who dont initiate. I mean come on you can take the damage. You must initaite.
You must be logged in to comment. Please login or register.