Build Guide by Death343alv
Not Updated For Current Season
Not Updated For Current Season
Well not sure wat yall think but this is the build i use for Amumu, if anything it wrong with it plz tell me ,and the talk trash bout it Thank you.
This skill is very useful skill its Amumu's skillshot stun. This help outs alot while chasing down enemies and also helps out alot when you wanna throw yourself in a group of ppl and use a combo for example Bandage Toss->Curse of the Sad Mummy-> Tantrum (with Despair on of course.
Toggle: Nearby enemies take 8 / 12 / 16 / 20 / 24 magic damage plus 1.5 / 1.8 / 2.1 / 2.4 / 2.7 (+1% of ability power)% of their maximum health each second.
This you will use alot with Amumu, its his short ranged aoe(hits everything around him). This is great for pretty much everything Amumu does can instantly clear a huge wave of minions when use with despair, and also great for farming. Its passive makes Amumu tougher reduces phsy atks dmg on him. Oh and every time Amumu is hit it cooldown reduces by 0.5.
Curse of the Sad Mummy
Your smexy ult, its his massive aoe the stops enemies in there tracks for 2.5 secs and does a decent amount of Dmg a sec. To help you get set up to throw is I suggest using Bandage Toss or Flash, which would make a great for ganks. For Quintessence I pick up some health.
I mostly get cooldown per lvl Glyphs for Amumu Ulti, magic resist Marks but ofc Amumu is a tank need magic resists pretty cheap, and armor for Seals can got wrong with more armor with a tank also cheap too.
Gotta farm like if theres no tomorrow. Just kill minions and if their atking tower or something go kill a few monsters.Here u should be aiming for your first sun fire cape, while buying bits of wat you need the Force of Nature.
Try to farm a bit, if needed for ganks or just helping out then do so. Also kill a few Champs if u get the chance. By know you should have your boots a sunfire cape and Force of Nature.
You should know what to do know.... scare/kill/push the enemies, try to get along with with your team for sweet ganks/take downs and... and ya... lol hunting em down for some beastly pushes. You should be set by now but remember choose which items you wanna use the your last spot, depending on the opposing team.
Reg Pendant: pretty much your starting item, saves money on not needing to buy hp potsm and also its wat u need to get your Force of Nature.
Boots: I'd go with Ninja Tabi or Mercury Treads depending who I'm up against.
2 Sunfire Capes well some ppl go for 3 or 4 even 6..... but no 2 is enuff of aoe dmg.
Force of Nature this is my favorite item. Amumu is a tank and needs magic res, tho other than that it gives great regen and some health to go along to it rocks! little movement speed too.
Banshee's Veil can be replaced but very useful giving hp and mana eith some magic res.
also passive that blocks 1 negative spell every 30 secs help when in ganks/running away.
ThornMail I'd only personally use if the opposing team has a lot of phsy atk dps champs.(which would have em die fast, like yi's fast dps and sunfire capes + despair = dead)
Abyssal Scepter Like thornmail i'd only use it of opposing team has alot of magic dmg but sometime it good to just grab it as it giva nearby allies magic res and give you some pretty good AP.
Guardian Angle well good but not very important through my eyes. I normally think its **** most of the time. But eh do what ever you want, i personally dont use it much.
Well there it is....
btw Thx for the comments and tips on build.