Wukong Build Guide by santox
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello there, my name is Omagma and in this guide i want to give you an overview of how i play Wukong, which is by far one of the best ways of playin Wukong in my openion.
Pictured and history
In the Plague Jungles, Kong ruled as king. He could wield a unique, natural form of magic and he was driven by zealous ambition. The Plague Jungles were the ideal setting for fostering his growth - he thrived on challenges and flourished in adversity. However, when he had surmounted every obstacle and defeated every opponent, he grew restless. Worried that there was nothing left to overcome, he sought counsel with the monkey sage who lived behind the Grand Waterfall. The sage told him a tale of hairless monkeys to the north who, with wits and strength, bent the world to their will. Kong was overjoyed at the prospect of such worthy competition, and he immediately set out to the north, hoping that the sage's story was true.
Traveling north, he crossed the Southern Wastes and then the Great Barrier. Unaware of the League, he arrived outside the Institute of War where he found Master Yi in meditation. Kong was eager to test the strength of these northern warriors, so he challenged Yi to a duel. Intrigued by Kong, Yi decided to humor him. Within moments of his first strike, Kong knew he was no match for Yi. To be the best, he would need a mentor. He asked Yi to take him as a pupil and to show him the wonders of the northern lands. In return, he would honor Yi by becoming the greatest warrior Runeterra had ever seen. Admiring his passion, Yi agreed, but only under the condition that Kong would one day teach the lessons of Wuju to a pupil of his own. In the spirit of this agreement, he renamed Kong ''Wukong'', and gave him a weapon suited to his unusual nature - an enchanted staff that the young Doran had crafted. The weapon was an unrivalled masterpiece. After rigorous training, Wukong joined the League of Legends to fulfill his promise and show the world the true power of Wuju.
''The first step to wisdom and greatness is realizing how little you know.''
- The first lesson of Master Yi
Pros / Cons
-great burst damage.
-Can trick opponents easily.
-Amazing "table-turning" ult.
-Can use a Sheen better than most champs.
-Amazing early game
-Sustained damage is lower than some melee DPS champs
-Slower at killing jungle creeps, compared to other DPS champs.
-kinda bad mid game, but that's done when you get trinity
runes (mark) that I put armor penetration is to do much more damage to the enemy and if a tank or a healer as warwick, taric, person or Soraka (Some heal himself) after next (seal) that is armadura.Se put them so they can withstand lots of damage to the enemy and when there is jungle like WW will always try to do a gank to newest ect.Como (Glyph) attack speed you get for that cause many damage with the fastest speed possible and now as (Quintessence) dodge that I put the masters agree to put it easy mind can run and beat the enemy every time you dodge and if you need to escape
Now is the time... the time to show its clory.... behold:
I will like to take some time to explain this item and why its great on Wukong.
This baby is what makes Wukong great, it got all that he need:
-Ap (well kinda)
-A proc slow
-And the best: 150% ekstra ATK damage for the next basic attack after using an ability.
Wukong is in my opinion one of the best trinity users in the game, why is that? the answer is simple: You can proc it 3 times in 1 combo (that's only 6 seconds) you will see why later in this guide, but even if you don't have the time and just need to make a quick burst then your damage will still be amazing.
This item gives you the right amount of hp and damage that you need to hold your own in lane, i have seen allot of people use a philospher's stone. sure, that gives you great lane STAYING power, NOT survive ability. the stone might get you on your feet faster, but you will be missing those 100 hp when you got suprised/ganked/failed and is running away while getting destroyed from the ones chasing you... that hp reg are not gonna help you there.
what I'm like this are not serious if the berserker ninja tabi and that is why I put this offer (+25 Armor +12% Dodge Chance) that can withstand haci more and stay in the battle and to have a chance to dodge and escape the situation either
because the items ask the same question and I will put this Banshee's Veil it will give (+375 Health +375 Mana +50 Magic Resist UNIQUE Passive: Blocks one enemy Ability Every 45 seconds.) because they are put is to neutralize attacking enemies and stun, Karthus ultimate, silent, taunt, ect and to increase the mana
Now I'm Youmuu's Ghostblade that offers (+30 Attack Damage +15% Critical Chance UNIQUE Passive: +20 Armor Penetration 15% Cooldown Reduction UNIQUE Active: You gain +20% +50% movespeed and attack speed for 4 seconds. Attacking attacks enemy melee units with increase the duration by a maximum of 2 to 8 seconds. 60 second cooldown.) they are put to increasing attacks, ability to make critical and passive armor penetration and 15% cooldown and if you activate earn 20% plus 50% movement and attack speed
I put (The Bloodthirster) for this reason (+60 Damage +15% Attack lifesteal Passive: Gain an additional 1 Physical Damage and 0.25% per kill lifesteal. Maximum of 10% and +40 Damage lifesteal. Bonuses are lost upon death.) lifesteal to increase and to be able to hold the line of war too much damage to the enemy
Now the last items (The Black Cleaver) that they get very good use against tanks and you will see that (+55 Attack Damage +30% Attack Speed UNIQUE Passive: Physical Attacks reduces your target's Armor by 15 for 5 seconds (maximum 3 stacks). because each attack you make will go hurting the enemy and not only that if not also reduce your armor and to be easier to remove the tank from the opposing team
if you have lots of champion and much more have all the gold ever purchase consumable items for this champion because each one offers something different from the first (Elixir of Agility): Click to Consume: Grants 12-22% Attack Speed, based on champion level, and 8% Critical Chance for 4 minutes.
The second (Elixir of Brilliance): Click to Consume: Grants 20-40 Ability Power, based on champion level, and you reduce cooldowns by 10% for 4 minutes.
The third (Elixir of Fortitude): Click to Consume: 140-235 Grants Health, based on champion level, and 10 Attack Damage for 4 minutes.
The fourth (Oracle's Elixir): Click to Consume: Champion Gives your stealth detection Until They Die. (To help his team against murderers or rat and evelyn and detect enemy wards)
I useand, flash gives you the escape power you need when decoy cant do it or are on colldown and exhaust can help you do alot of things like:
-decreasing opponent damage.
Aaaaannnd thats about it! i will keep updating this and i still need to add more content. so please, leave a comment and tell me what you think. this is my first build so dont be to harsh :D
-Have fun, santilius
I saw the boots that are put to build negri but I say that soon I'll fix that does not affect the vote for you