Not Updated For Current Season
Threats to Trundle with this build
|Lee Sin||Lee sin has 0 threat to you since he can't fight you early on due to your incredible early game damage and due to the fact that he has no sustain.|
|Renekton||Rekenton is the same as Mundo since he builds so tanky he will be easy for you to win lane against due to the fact that you steal a percentage of his armor and magic resistance with your ultimate although you should be careful about trading him early due to the fact that he can trade well with his abilities but trading may be worth it since you have much more sustain than he does.|
|Dr. Mundo||Mundo is a very easy lane to win though you have to be carful early game because if you play too aggressive then you will get shut down. His late game is easily beaten by yours due to the fact that your ultimate steals a percentage of their armor and magic resist and since mundo builds full tank he is no threat to you|
Hello my name is Tyler and i'm here to tell you just how I play trundle and how maybe I can help you improve your gameplay with trundle and succeed at climbing with him. Okay so first off a little about trundle. Trundle is a tanky top laner that can either go in the direction of damage or he could go in the direction of tank or he can become a hybrid of the two of them. Trundle does a lot of damage and is built around the fact that he can gain massive amount of stats when fighting enemies with abilities. Now I will tell you a little about his abilities.
Passive, Kings Tribute - Whenever an enemy dies near trundle (Range:1400) He heals for 2/3/4/5/6% of their max health.
Q Chomp - 30 mana, Cooldown 4 Seconds, Applies on hit effects
Active: Trundle's next basic attack deals additional physical damage and Slow icon slows his target by 75% for 0.1 seconds.
Additional physical damage:20/40/60/80/100(+0/5/10/15/20%AD)
After biting his target, Trundle gains bonus attack damage for 8 seconds and reduces his target's attack damage by half that amount for the same duration.
Trundles chomp ability also resets his auto attack timer
W Frozen Domain - Range: 900/1000, 60 Mana, Cooldown 15 Seconds, This ability is a ground target area of effect ability
Active: Trundle coats the target area in ice for 8 seconds. While inside, he gains bonus attack speed, movement speed, and 20% increased healing and health regeneration from all sources.
Bonus Movement Speed:20/25/30/35/40%
Bonus Attack Speed:20/35/50/65/80%
E Pillar of Ice - Range:1000, Cost:75 Mana, Cooldown:23/20/17/14/11, Pillar of Ice is a ground-targeted area of effect ability, The pillar grants sight within 600 range
Active: Trundle projects a pillar of ice at the target location for 6 seconds, Airborne icon knocking back everyone directly over it on cast, acting as impassable terrain for the duration and Slow icon slowing enemies around it. Slow:30/35/40/45/50%
R Subjugate - Range: 700, Cost: 100 Mana, Cooldown:110/90/70
Active: Trundle drains the life force out of the target enemy champion, instantly dealing magic damage, healing for the damage done and stealing 20% of their armor and magic resistance. He then applies the same effects to the target again over the next 4 seconds.
Initial Magic Damage: 10/13.75/17.5%(+ 1% per 100 AP) of target's maximum health
Magic damage per second:2.5/3.4/4.4%(+ 0.3% per 100 AP) of target's maximum health
The resistance modifiers slowly decay for both Trundle and his target over 4 seconds after the drain completes.
When you are farming make sure that you almost always have a q ready in the instance that you need to to trade with the enemy. If you are sitting in lane you can use your Q to help you farm since it gives you bonus attack damage and you can always use your W to help you farm as well due to the fact that it gives you attack speed and better sustain and better mov speed
When you are playing Trundle in ranked you should be able to shove your opponent out of lane depending on what your lane match up is. If you have an average melee champion in your lane that has any tank what so ever you should be able to trade them and shove them out of lane due to the fact that you can trade with your q and your w can give you bonus healing and attack speed and movement speed and if they try to run away your q slows them and your e can knock them back and it is an area of effect slow. When you shove your lane you should force them to back which will allow you to roam and if you can since you are on the top side of the jungle get an invade on the enemy jungler since you can most likely out trade them and you can take their jungle camps due to the healing from your q, w and passive. In teamfights in ranked make sure that you ult their tank so that your team can peel him easily and so that you are almost unstoppable with your bonus armor and magic resistance and move speed. This will allow you to catch their carries and melt them easily. Don't dive too farm into the enemy team if your team isn't there and make sure that you don't normally try to 2v1 or 3v1.
Pros / Cons
Fun to play
Good damage and survivability
Loads of debuffs (In a fight, you can use your ultimate on their tanks, which grants you a lot of their armor and reduces theirs, and you can use your bite on their AD carries to take away some of their AD)
He lacks hard cc.
He only has single-target spells.
Can ruin a fight with his block
An overall summary of this Guide is that you should be able to build tanky and a Guinsoo's and you should be able to melt their team and you should be able to fight in a team fight for a very long time and you should be able to make it for your team to be able to melt the enemy teams tank due to the fact that you steal their armor and magic resistance and during this time your team can hop on the enemy tank and take him out without having to take forever to due it. In addition to that this Trundle build makes it so that you are able to chase and that you are able to get on top of their carries and melt them. I hope that this guide will allow you to grind out of the elo that you are in and help you become a better trundle player!