get
prime

Build Guide by Gibonatri

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Gibonatri

The Tryndanator!!! (TRYNDOBLARGGGGGGGGG)

Gibonatri Last updated on May 14, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
13
15
17
18
Ability Key W
2
4
8
10
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 22

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 8


Guide Top

INTRO!!!!

TRYNDANATOR IS THE AWESOMEREST!!!!!!!! sorry, now that thats out of my system imma get to the build. this build is just how i play trynd, i think it works well, even if you dont get all the way down the in game item build, it still works pretty damn well! (my first build... can ya tell?)


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Pros / Cons

alright guys here goes nothin...
Pros:
CRAZY damage all the time
strong spells for chasing and ganking
nobody knows how to deal with him other than guys who have had the game since the beginning
pretty damn sexy moobs on this guy


Cons:
highly allergic to exhaust and anti atk dmg spells
targeted alot when opposing team knows how to deal with him
if you die early on in the game, its verry hard to get back on track


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Masteries

alright, for masteries i go 22-0-8 taking improved ghost and exp gain in utility, and basically all of the physical damage in the offence tree, and some cooldown reduction, just in case my spin slash cd doesnt recharge fast enough :D i guess you could change a few of those, based on preference of summoner spells, but i like to use the ones listed in the summery up top, but ill get into that in a bit


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Items

alright, i start with brawlers gloves, and two health pots, mainly so i have a little improved crit chance, but also so i can stay in lane a bit longer than some others... then immediately when i have 920 gold, i port back to base, and get my boots. sometimes if i dont notice quickly, i will have a bit more gold, in which case i usually get the emblem of valor as well, which costs 800, if you were curious. after that, i usually go back to lane for a bit, then in a while, ill go back after gettin a bunch of gold, last hit minions AS MUCH AS YOU CAN!!!!!! and i will get a zeal, which, since you already have the brawlers gloves, i believe is 795 gold. then as fast as possible, i will get my starks, if possible before level 10. then after that... its kinda just all of the b.f. sword items, I personally start with the infinity edge, so my crits hurt EXTRA bad ;D then Bloodthirster, and black cleaver, but with a final phantom dancer in there somewhere, with the full build you should have alot of atk speed and crits, with i think... 45% of your damage converted to health again :)


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Skill Sequence

alright, for my skill sequence... basically i start with Q, and alternate with E until lvl 6, just lvlin up the Q spell asap, and spin second, not touching W until it is the only spell i can lvl, sooo.... ya, no slow for a while, but you shouldnt rly need it till late game really... and obviously leveling the ulti of doom every time possible (6-11-16)


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Summoner Spells

alright, for summoner spells, i take ghost with the improved mastery because then you go UBER FAST and with your items, you crit bricks, and run fast enough and hit fast enough that they are constantly losing health. then i choose teleport over other spells, like exhaust, and ignite which some trynds take, i use it so i can take out towers with my minions and run before the other team can even respond to me, or realize i am there taking it out, or i can use it for ganks and extra kills or whatever i really dont care what you take, but i mean... if your looking at this build i think you would listen to me.