Yasuo Build Guide by Delorane
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Example full build
Full build 2
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello guys this is Delorane. Let me start out by saying that I'm not some super tier player and as such I ask that all criticism be positive. This is my first guide that I have written and so I hope you will bear through it and help me improve the guide. I primarily play jungle in Twisted Treeline and this guide is a reflection of that and so some of my item choices will be different then what I would recommend on other maps. I hope to keep this guide updated regularly and I hope it allows you to become a better Yasuo player.
Pros and Cons
|+ High Mobility
+ Good burst damage
+ Still has damage after burst
+ High crit chance
+ Fast ult cooldown
+ Shield with passive
+ Great adaptability
|Yasuo is a champion which is hard to deal with because of his adaptability, mobility, and fast cooldowns. He is great at getting to the back line bursting the high damage dealers down then being able to deal with the front line afterwards.|
|+ Relies on q skill shot
+ Hard to master
+ No natural peel
+ Ult not always available in a fight
+ Evade requires an enemy to use it on
+ Adaptability makes choosing items hard
|The problem with Yasuo is that he relies on his q and his ult for a clean engage. This is not always possible and the shield can only block so much damage. Also because of how adaptive he is with his items it is easy to buy items that are not good for your situation.|
Greater Mark of Attack Damage
Greater Seal of Armor
Greater Seal of Scaling Health
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Attack Speed
Greater Quintessence of Attack Damage
- For marks I take Greater Mark of Attack Damage for a faster clear time in the jungle and easier last hitting when covering lanes. An alternative to this is taking greater mark of armor penetration which will allow more damage in the mid to late game. A third option is Greater Mark of Attack Speed as this both increases your overall damage and lowers the cooldown of your q.
- When it comes to seals I personally feel like defense in the jungle should be your precedence which means I grab some Greater Seal of Armor. These could also be replaced with Greater Seal of Health and Greater Seal of Scaling Health if the enemy team is all AP and you want better stats for when you gank.
- I personally like Greater Glyph of Scaling Magic Resist as you quite often don't have to worry about the enemy magic dealers till the mid and late game and these give more magic resist after level 6 than Greater Glyph of Magic Resist. You can also grab Greater Glyph of Attack Speed for a little extra damage and cooldown reduction on your q.
- With Yasuo you have a tremendous amount of versitility with your quints. I prefer to take three Greater Quintessence of Attack Speed. This gives you faster clear speed early and lowers the cooldown on your q which is your primary damage source. Another option is to take Greater Quintessence of Attack Damage but if you do this I highly recommend you take attack speed elsewhere in your runes because ofke you get enough armor pen with your ult early on and late game you can compensate with a last whisper.
I run 21/9/0 on Yasuo for a higher damage potential without sacrificing to much survivablity
For skills you want to max your Steel Tempest followed by Sweeping Blade and finish with the Wind Wall while grabbing Last Breath whenever you can. This skill setup is for the most damage. This being said if your not the greatest at setting up the wind wall due to its size dont feel bad about sticking an extra point in it as it will lower the cooldown of it and make it wider giving you more utility for your team.
Alternatively you can max Sweeping Blade second followed by Steel Tempest for better chase potential. The problem with this skill setup is that it doesn't help you in the jungle early as you are losing a little bit of damage off of your steel tempest. That being said it will allow you to a better chance at dodging opponents skill shots and will allow you to stick to them better.
I personally like a starting with hunter machete Cloth Armor and some health pots this start gives you a very strong first clear along with 45 extra gold in the clear due to the hunters machete. Not only that but due to the fact that you want to pick up stalkers blade and devourer for some cc and damage this helps you along this path. The only downside to this start is the low amount of pressure you will have in any of the lanes, though honestly yasuo jungle isn't going to have that much pressure early anyways.
The core items that you want on twisted treeline are Statikk Shiv and Lord Van Damm's Pillager. These two items give you all the stats you want of attack speed, move speed, crit chance, and damage, with good gold efficiency. The only item that you should really get every game is probably stalker's blade-devourer though I'm not sticking it here due to the fact that it can be replaced with rangers trailblazer for faster clears, poachers knife if the enemy team doesn't have a dedicated jungler, and the devourer enchantment could be replaced with the warrior enchantment for more upfront damage.
Now here is where yasuo can take a lot of different routes he can become a full on burst assassin and destroy anyone in a 1v1 or he can become more of a bruiser where he provides alot of damage while still being able to survive a teamfight. After you get your core items you must decide what will be better for you team. If you are feed I recommend you go more assassin building a Last Whisper and a Blade of the Ruined King this will allow you to 100 to 0 one of the enemies at the beginning of a fight which will tipically result in a won teamfight. If you are breaking even, behind, or if one of your teammates is the feed one I recommend going more bruiser with a Frozen Mallet and a [maw of malmortius]]. This build will allow you to hold the enemy team in place long enough that your team can do what needs to be done and win the fight.
Ravenous Hydra is always a possible replacement for Blade of the Ruined King on yasuo as it will provide you with a better wave clear and a stronger teamfight. The downside to taking it over botrk is that your 1v1 capability goes down as well as your ability to deal with health stacking opponents. The Black Cleaver or Youmuu's Ghostblade are both good options instead of Last Whisper as The Black Cleaver will allow your other AD teammates to do more damage while ghostblade will let you stay on your targets better while also getting a little bit of armor penetration. The problem with both of these items is that they lower the damage output that you personally put out.
Update-2/3/2014 Added alternative skill path in skill sequence, alternative items in the item chapter, and fixed a few typos
4/11/2014 Made changes to Runes and Masteries that work better with patch 4.5
[color=#00ff00}6/19/2014[/color] Added another skill sequence and made changes to the item builds due to 4.10 patch changes to Botrk
2/25/2015 Finally updated the guide to season 5