Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
There once was a Piltovian man named Corin Reveck who had a daughter named Orianna, whom he loved more than anything else in the world. Though Orianna had incredible talent for dancing, she was deeply fascinated by the champions of the League of Legends. This fascination compelled her to begin training to become such a champion. It is unfortunate that her sheltered, wide-eyed naivete led her to take unnecessary and dangerous chances which ultimately led to her tragic demise. Orianna's death shattered Corin, driving him into deep depression and an obsession with techmaturgy. He could not stand the void his daughter's death left in his life, so he decided to build a replacement - one that would complete Orianna's dream of joining the League. What was created is the clockwork killing machine that Corin named after his daughter. Knowing that she was destined to be a champion and seeing the way the times were changing, he created The Ball as her pet and protector. This nearly symbiotic creation uses a different type of techmaturgy, relying more heavily on electricity than clockwork.
Orianna and The Ball now fight as Champions in the League of Legends, using her sometimes misguided morality as a compass. She tries in earnest to fit in with those around her. However, no matter how hard she tries, Orianna can never be human and there is always something unnerving and alien about her. Though she attempts social interaction with other champions in the League of Legends, there are few who can get past her exotic nature. To many, it's as if there's nothing inside, that Orianna is just a soulless clockwork shell - a dangerous and deadly one at that. However, all along she remains the perfect daughter in her father's eyes.
''Dance with me, my pet. Dance with me into oblivion.''
Now to get into Orianna specifically (without grinding her gears*)
is great. You can position it wherever you damn well please, and there's nothing anyone can do about it. Whiz it back and forth, beaming enemies in the back of the head this way and that. They will rage sooo hard at you. I max this skill first
is a great spell all around. It slows enemies; it speeds up allies, it does great damage. I max this second
gives a great shield and gives bonus Armor and Magic Resistance for as long as it's attached to a champion. You can Command: Dissonance while it's on an allied champ. It also deals damage on the way to its target. It does everything except CC or heal. I'll talk more about this ability in the chapter titled: "Command: Protect." Who'd have thought?
is your Ultimate, and what an ultimate it is! You get to throw as many champions as will fit in the circle around and deal great damage. Use it to initiate, use it to interrupt various enemy moves, such as , , (a.k.a. ***** Beam), , and all the other channeling skills I hate. HOT SH!T
-If you're mid lane, you can kill your wraiths while laning by combo-ing them from your lane and E'ing yourself to finish them off.
-Use your W on yourself to move faster when chasing, running, or going to your destination. If you have blue buff and are in mid-late game, you should be able to W on yourself without losing any mana.