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Vayne Build Guide by Rofflo

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Rofflo

This Guide sucks

Rofflo Last updated on November 21, 2011
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Ability Sequence

1
8
10
12
13
Ability Key Q
2
14
15
17
18
Ability Key W
3
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 23

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 4

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 3


Guide Top

Introduction

Vayne is a very mobile single target AD Carry. Unlike other AD carries, Vayne's single target DPS is very high starting from level one. Abusing this advantage in the laning phase will lead to a strong snowball. Vayne's great strength lies in her mobility, Tumble is easily one of the best mobility skills ever put on an AD carry, using it effectively with her passive makes escaping Vayne nearly impossible.

img=[http://gamechurch.com/wp-content/uploads/2011/05/vayne.png]


Guide Top

Runes

Red - Armor Penetration - There are no better alternative.
Yellow - Plat Damage - You can also run 13 Armor, but 4 Damage is more than it seems, especially if you're planning to snowball off your early-game.
Blue - Attack Speed - Can also run 13 MR if you're vs a heavy caster harasser.
Quint - Flat Damage - There are no better alternative.


Guide Top

Summoner Spells-Exhaust,Flush

I like to run Exhaust over ghost because instead of running away from a potential danger, I'd rather just exhaust and kill them.

You can use ghost and run away from a jungle gank, or you can use Exhaust to get away from a jungle gank.

Running exhaust also makes you nearly impossible to 1v1.



There are no replacement for Flash. It is an essential tool to make plays and manage situations.


Guide Top

Skills

Passive: Night Hunter

Vayne ruthlessly hunts evil-doers. She gains 40 Movement Speed when moving toward nearby enemy champions.

Explanation:


Her passive is INSANELY good. When Vayne uses Final Hour, it gives her a bonus 160MS!!!!! It makes escaping a Vayne nearly impossible, and since Vayne is an exceptional duelist, it makes laning against her once she hits 6 very difficult.



Q: Tumble

Vayne tumbles a short distance and her next basic attack within 6 seconds deals bonus physical damage.

The bonus is equal to 55/60/65/70/75% of her total Attack Damage.

Cooldown 6/5/4/3/2 seconds

Cost 40 mana

Explanation:


Tumble is a quick fix to your position in a team fight.

Tumble allows you to chase very well.

Tumble makes dueling a level 1 Vayne nearly impossible.

Tumble allows you to harass very easily.

Tumble = Win.

Max second.


W: Silver Bolts

Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals an additional 20/30/40/50/60 plus 4/5/6/7/8% of the target's maximum Health as true damage. (Max: 200 damage vs. Monsters)

Explanation:


Silver bolts is excellent for harassing, however in a teamfight, it's actually very rare to see Silver Bolts go off twice on a single target, because you're trying to hit whatever you can.

Max last.



E: Condemn

Vayne fires a huge bolt, dealing 50/90/130/170/210 (+50% of attack damage) physical damage and knocking her target back.

If they collide with terrain they take 60/100/140/180/220 (+50% of attack damage) additional physical damage and will be stunned for 1.5 seconds.

Cooldown 20/18/16/14/12 seconds

Cost 90 mana

Range 450

Explanation:



Most people ask me why I max E first.

" Why do you max E first on Vayne, Chaox? "

... Because I like the burst damage it offers if you can pin someone on the wall, and with the invis on Tumble, it's very easy to set up a Condemn onto a wall. If you do manage to hit that Condemn, you will likely 3 shot just about any squishy at level 6.

At level 9, if you manage to land a Condemn with Final Hour, that's a raw 500~ damage. Wow.



R: Final Hour

For 8/10/12 seconds Vayne gains 35/55/75 Bonus Attack Damage, Tumbling grants Vayne stealth for 1.5 seconds, and the bonus Movement Speed from Night Hunter is quadrupled.

Cooldown 70 seconds

Cost 80 mana

Explanation:


Vayne's ultimate makes her insanely scary. It makes laning against her at level 6 nearly impossible because even if you're slightly over extended, she can chase you down and kill you in mere seconds.

You can also pull off very strong bush ganks by just waiting patiently then tumbling out invisible and catching them offguard with Condemn.

The extra AD on her ultimate synergizes with both Tumble and Condemn. The Stealth and 160MS really puts this ultimate ability up there with the most OP, and is why Vayne is generally banned in solo queue.


Guide Top

Final Comments

Vayne is extremely strong in the laning phase, and you must abuse this to your advantage. As soon as you hit level 6, you should be able to score a kill on your opponents if you land your Condemn. There is almost nothing that can out-lane a Vayne at 6, so you must use this advantage to farm while zoning or score kills. Once you have that early advantage you should be able to secure a very nice snowball effect by good positioning in carefully picked teamfights.