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Elise Build Guide by Thebur

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Thebur

Todesblüden Elise

Thebur Last updated on October 28, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Chapter 1

Skills Overview


Spider Swarm

(Innate): When Elise's Human Form spells hit an enemy, she readies a Spiderling. When Elise transforms, she summons Spiderlings to attack nearby foes. The maximum number of spiderlings increases with Spider Form's level.

A great passive for a great champion. I usually don't like champions with minions because they often are useless (Excluding Zyra) but these spiderlings are both smart AND useful and they scale great through the game.


Neurotoxin

(Active): Deals magic damage equal to a base amount plus a percentage of the target's current health. Damage is capped against monsters.

This is the skill that makes Elise effective against any target. It deals huge damage if they are healthy, but the base damage isn't that bad either for finishing off a runner.

Venomous Bite

(Active): Elise lunges to a target with a poisonous bite that deals magic damage equal to a base amount plus a percentage of the target's missing health.

This is the second skill that makes Elise effective against any target. The damage dealt is insane if they're very low on health, but given the base damage and low cooldown at later level, you can use this ability in a 1v1 standoff aswell if necessary. Also, costs absolutely no mana at all.


Volatile Spiderling

(Active): Summons a venom-gorged Spiderling that moves to target location and explodes, dealing magic damage to nearby enemies when it nears an enemy unit or after 3 seconds. The Spiderling will chase down enemy Champions, if it does not hit an enemy at target location.

An ability that some underestimate. It sends a spiderling that is homing and prioritizes champions. In laning phase, even if they are behind all their minions, you can send the spider past them, and then it follows the champion if he/she is near enough. If you know how to use this ability well, it can be better to max this ability before your Neurotoxin.

Skittering Frenzy

(Passive): Spiderlings gain bonus attack speed.

(Active): Increases the attack speed of Elise and her Spiderlings for 3 seconds. While active, Elise is healed for a small amount when she or her spiderlings attack.

A great ability for sustain and attack speed. This is the ability you want to start with when jungling. The heal scales with your AP, and the more you have AS and AP, the more you will be healed for. Also costs no mana at all.



Cocoon

(Active): Elise fires a web that stuns the first enemy hit for 1.5 seconds.

An ability is quite self-explanatory. Similar to Morgana's Dark Binding, it's a linear skillshot that stuns the first target, but deals no damage. Unlike Volatile Spiderling, it does not collide on terrain which means you can shoot it through anything but creeps.


Rappel

(Active on enemy cast): Elise reveals nearby enemy targets, while she and her Spiderlings lift up into the air, and then descend upon the target enemy.

(Active on ground cast): Elise reveals nearby enemy targets while she and her Spiderlings lift up into the air, becoming untargetable for 2 seconds. During that time she can cast Rappel again to descend upon a nearby enemy.

This ability is something that requires to get used to. Make sure that if you use this ability to escape/avoid damage, DO NOT click/smartcast on an enemy unit or you will descend a lot faster. If you want to descend on an enemy after a ground cast, (smart)cast E again on an enemy unit. Also works on jungle monsters, so this is a GREAT escaping tool. You can cover a long distance with this ability. Also costs no mana at all!



Spider Form

(Active): Elise transforms into a menacing spider, granting access to arachnid abilities. While in Spider Form, Elise deals bonus magic damage with her autoattacks and gains 10 movement speed as well as bonus armor and magic resistance.

(Spiderlings):Spiderlings deal physical damage and take reduced damage from multi-target abilities. The maximum number of spiderlings is increased with Spider Form's level.

If you've played Nidalee, then this ultimate is something you'll get acquaintanced with easier. Leveling up your ultimate boosts your damage and stats while in spider form while also upgrading your spiderlings and increasing the maximum number of spiderlings you can have at once. Like everyone should already be aware, spider form is a lot more effective against weakened targets. It also makes you more tanky and better in a 1v1 standoff (If escaping is impossible).