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LMAO i've played around with this idea of the dot items, like malady, wits end, etc. On teemo is especially fun cause you have the toxic magic damage too. Only problem i have with this is the rageblade...SCREW THAT ***** **** go ALL the way and get your pimp on with your deathcap :D
Yeah, I actually haven't gotten to the point of using the Rageblade, to be honest. Every match has been ended way before. But honestly, I've been debating whether or not buy Rabadan's Deathcap. The reason I've even thought about the Rageblade is because it's a cheap way to cap off the build and be a bit more effective.
Though Nashoor's Tooth may be debatable, it allows for the last bit of attack speed needed to get to 2.5 attacks per second. It also gives 55 ability power and 25% cooldown reduction. Keep in mind that the rate at which Teemo gathers shrooms is affected by cooldown reduction, as well.
I've toyed around with it a little and I've come to favor the Boots of Swiftness more than Boots of Mobility. The reason why, is that you're considered in "combat" as soon as someone attacks you. So you lose the Move Quick bonus and the Boots of Mobility bonus; making you just as fast as every other champ unless you activate Move Quick. However, the cool down for Move Quick, when maxed out, is about 15 seconds. And early game, it's 24. So you're practically SoL if you're trying to escape.
Yes, you're right. Teemo is very squishy with this build. However, with Ghost, Move Quick (activated), and Boots of Swiftness, you can very easily avoid situations that get you killed. If you play with a proper team composition or even a decent composition, then you'll be fine. Like I said at the bottom of the Item Section; if you're getting hammered and can't escape fast enough, then you'll want to build something with HP. I've been using this build for a while now and I've gone a series of matches without dying because of the build's mobility.
pro+ but why to use ghost when you have already that "move quick" skill??????????
Because move quick deactivates when you're hit so ghost is useful for escaping.
Why do you buy boots of swiftness instead of boots of mobility? It seems like you're trying to run around the map quickly and and be everywhere, which would be helped by boots of mob more than swiftness. Either way great guide that can be tweaked to suit more playing styles