Build Guide by Froz3nOrb
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hi guys, this is my first guide, if you have any criticisms feel free to post them in the comment section, any help is appreciated.
Ghost- The best summoner skill in my opinion, no champion is complete without this. It is so versatile allowing you to position yourself better, chase, or escape, all often occurring in one usage.
Flash- Compliments your Rocket Jump well, allowing you to do a double jump to position yourself, escape, or do a sneak attack from a jungle. Some might find it redundant, but from practice I find it to be a great asset.
Standard carry masteries here, with 21 offense, 9 utility for increased experience gain, and neutral buff duration. You should be trying to attain the red lizard buff as often as you can.
I opt for standard carry runes, with armor pen, dodge, cd reduction, and life quints - which can be replaced with armor pen quints as well if you are confident in your early game.
Rapid Fire- Great steroid AS boost that really lets Tristana shines above other carries. It really starts to take effect once you have some existing AS, which is why I prioritize Rocket Jump and Explosive Shot first.
Rocket Jump- Very versatile spell that has many uses depending on the situation. You can jump on a massive minion wave and use explosive shot to quickly farm up money. It can also be used to escape, harass, chase, and as a nice damage boost as you are slaying your enemies.
Explosive Shot- Excellent farming ability, that makes Tristana one of the best, if not the best, farmer in the game. The active is also great against heal comps, and as a harass early game if any enemy is attempting to heal with a potion.
Buster Shot- Massive nuke that has many uses. Can be used to displace initiating tanks such as Amumu and Galio, yet another escape mechanism, or even used to push enemies into your allies by Rocket Jumping behind them and Buster Shooting them. DO NOT use this to last hit an enemy. Too many times have I seen someone fire this to try and take a kill on someone who was already surrounded by teammates, and instead of finishing them, they push them to safety. Only use it in this manner if you are supremely confident you will finish them off in that one hit.
Doran's Blade- Excellent cost effective item that boosts your health, life steal, and damage, it is a must for early team fights, and helps late into the game. If you are getting harassed hard during the laning phase you can also get 1-2 more Doran's Blades as a health boost. Contrary to popular belief this is a good strategy and should not be underestimated, not to mention the fact that you can sell the blades later.
Boots of Speed- After your Doran's Blade(s) get Boots of Speed.
B.F. Sword- Best bang for your buck, not to mention the fact that it is a prerequisite for Infinity Edge.
Mercury Treads / Berserker Greaves - At the risk of getting flamed, I recommend getting Berseker Greaves as your next item. It is very cheap for +2 boots, and gives a decent attack speed bonus for early on in the game, which can be sold later if you prefer Mercury Treads. My problem with mercury treads, while being a good item, is the fact that if you are getting chain CCed through poor positioning, chances are you are going to die. I leave this one up to player discretion.
Infinity Edge- After you finish your +2 Boots, its time to invest in some damage, and my item of choice is Infinity Edge. Once you get this you really start to shine in team fights, and can dish out some serious damage. Later on an Elixir of Agility will provide some massive AS and Crit Chance, making this item all the better.
Last Whisper / Stark's Fervor- After your IE, its time to buff up your AS, and there are one of two items that can do this effecitvely. First is Last Whisper. It will provide massive armor pen against teams with 2+ tanks, but if your team has lots of physical champs, or the enemy team has only 1 tank, then Starks might be the item for you. Once again I leave this choice to player discretion.
Frozen Mallet- Now that you have built all that damage and AS, its time to get some survivability. My item of choice is Frozen Mallet, which will give you a small damage boost, a massive health boost, and an excellent slow, which coupled with lizard buff can stop an enemy in its tracks.
Elixirs- Most people neglect these secret weapons, but when used they are a massive damage/health boost that can really turn the tides of a team fight.
Banshee's Veil- Great against heavy CC teams.
Bloodthirster- if you are already completely destroying the enemy, finish them off with this.
Guardian Angel- if you find yourself getting focused down too quickly in team fights, this can really help you by providing some strong resistances, and a nifty rez.
Black Cleaver- Shred even more armor, and with Tristanas fast AS with Rapid Fire on you will be cleaving through them in no time.
As a carry you really need a solo lane to shine, but if you uncomfortable you can do a 2v2 lane, though it is inadvisable, because you need the farm / exp to be able to do effective damage.
Positioning is key, you have a great number of abilities ranging from Rocket Jump to Flash to better position yourself in team fights. Use your massive range to your advantage, and stay as far away from those pesky amumu ults as you can. Once you get caught, you are dead.
Last hit, last hit, last hit. I cant stress this one enough. Do not auto attack the minions. This is the number one mistake people do when playing a carry. You need to last hit them to ensure the precious gold income, or you will fall behind quickly. Another negative impact of auto attacking is pushing the lane, you open less opportunities from a gank from your jungler, and more for a gank from theirs.
I hope you guys enjoyed this guide, now get out there and destroy as Tristana the way she was meant to be played.