Tryndamere Build Guide by Goku7713
Not Updated For Current Season
Not Updated For Current Season
Hello and welcome to Goku7713's build for tryndamere the barbarian king.Tryndmere is sitting at #1 on my favorite champions list and ever since I have bought him I have loved him. While trying different builds with different guides I have not really found one that I love so I decided to make one based on what I think works for Tryndamere. This is my first guide on Mobafire so I hope to give as much information as possible while sticking straight to the point. So the guide will be shorter than some other guides out there. My inspiration on this guide is that the current highest rating of a Tryndamere build (4/3/12) is standing at 87% and I hope to possibly beat that score so any constructive criticism is welcomed. However I ask that trolls stay away for you are unwelcome and please try my guide before hating on it. Thank you and enjoy the guide!!
Jungling: You will hold your Fury until you gank or return to base to get item(s). The reason for this is maximizing damage output on both minions and opponents when you choose to gank. Trust me, if you're any good you can abide by this.
Laning: When laning, you need to make sure that you're maintaining your Fury. It needs to be as close to full at all times if possible. Don't waste your Fury on Bloodlust if you don't have to, it's close to worthless before maxed anyway. You'll find that your lane will be much easier to maintain, last hits won't be as hard to get and when the opportunities for ganks via the jungler are available, you'll be ready to deliver optimal damage.
The key to using this ability is paying attention and forseeing events happening. Trigger timing is important in team fights. Too many people use Bloodlust way before they should. Obviously, if you don't need to use it then don't. THE ONLY time that you shouldn't use Bloodlust after using Undying Rage is when you're sure that you won't die and you want to continue pushing minions. This will come with practice.
This ability can be used to catch an enemy, flee from an enemy, save allies and find hidden/stealthed enemies. It can also serve as a way to cripple the Attack Damage of carries on the opposing team in fights to give your team a bit more of an edge. This, however, can void your capability of slowing an enemy for a certain period of time.
I shouldn't have to explain Spinning Slash too much. Basically, the ability is used less as a way to deal damage and more for mobility and catching up to/escaping enemies. Later in a game when the ability is properly leveled you're items provide more Attack Damage and the ability scales better for damage. This is the primary reason why it's leveled last. It's an efficient jungling tool because it allows for faster clearance times. Keep in mind that it will lower its own cooldown when you critically hit an opponent or minion. This is nice when your trying to catch someone. You can critically strike a minion in a wave you're passing by to continue on to your opponent via Spinning Slash.
Not too much to talk about here. Primarily, don't stall when using this ability. Team fights are usually where individuals can fail to use their ultimate properly to avoid death. Familiarizing yourself with other champion's abilities can better help with this. Keep in mind that this ability can also be used to grant Fury when you need it. Some of the only times that you'll want to prematurely use Undying Rage are when you're boosting your Fury to kill a minion, dragon or Baron quicker or have a sure kill on an opponent with a boost in Critical Strike Chance.