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Tryndamere Build Guide by ribko

Tryndamere BEST BUILD

Tryndamere BEST BUILD

Updated on October 11, 2011
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League of Legends Build Guide Author ribko Build Guide By ribko 2,680 Views 0 Comments
2,680 Views 0 Comments League of Legends Build Guide Author ribko Tryndamere Build Guide By ribko Updated on October 11, 2011
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Spells:

LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Ignite

Ignite

Chapter 1

Tryndamere
Tryndamere's abilities don't have any cost related to them, therefore the use of his abilities is only limited by cooldowns. Instead he uses Fury as his secondary bar. Tryndamere starts with 0 Fury, and has a cap of 100 Fury. He gains 5 Fury per autoattack, plus 5 extra Fury per critical strike and 10 extra Fury per any unit he kills. When out of combat for 10 seconds, Tryndamere loses 5 Fury every second.



Battle Fury (Innate): Tryndamere receives 0.35% critical strike chance per Fury.
Ability Description Leveling up

Bloodlust (Passive): Permanently grants attack damage. Additionally, it grants bonus attack damage per 1% of health he is missing.
Base Attack Damage: 5 / 10 / 15 / 20 / 25
Extra Attack Damage: 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% of health missing

(Active): Tryndamere consumes all of his current fury, restoring health equal to a base amount plus extra health per fury consumed.
No cost
Cooldown: 12 seconds
Base Heal: 30 / 40 / 50 / 60 / 70 (+1.5 per ability power)
Extra Heal: 0.65 / 1.15 / 1.65 / 2.15 / 2.65 per 1 fury consumed


Mocking Shout (Active): Decreases surrounding enemy champions' attack damage, and enemies with their backs turned also have their movement speed reduced for 4 seconds.
No cost
Cooldown: 14 seconds
Radius: 400
Attack Damage Reduction: 20 / 40 / 60 / 80 / 100
Slow: 30 / 37.5 / 45 / 52.5 / 60 %


Spinning Slash (Active): Tryndamere spins through his enemies, dealing physical damage to enemies in his path. The cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.
No cost
Range: 660
Spin radius: 225
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Physical Damage: 70 / 100 / 130 / 160 / 190 (+1.0 per ability power) (+1.2 per bonus attack damage)


Undying Rage (Active): Tryndamere instantly receives fury and becomes immune to death for 5 seconds during which his health cannot go below 1 health. This move is usable even when stunned, silenced or suppressed.
No cost
Cooldown: 110 / 100 / 90 seconds
Fury Gained: 50 / 75 / 100 Fury


Notes
Spinning Slash can be used to go through walls if they aren't very thick.
Undying Rage will not work against the Nexus Obelisk.

Story:
There are those who choose not to live in one of the great city-states of Valoran. Instead, they live in remote locales, often as part of a nomad or barbarian tribe. While perils abound in these untamed lands, there is also great freedom in being removed from the politics of Valoran. Tryndamere was born a member of one of these barbarian tribes in northern Valoran. Even as a young boy, it was obvious that he would grow in martial prowess to become one of his clan's greatest warriors. However, as his clan moved south between the Howling Marsh and the Ironspike Mountains, they came across strangers in black garb, brandishing symbols of a beast's skull. Despite Tryndamere's pleas, his elder went out to speak with the strangers; they cut him down mercilessly. From there, they began to slaughter every man, woman, and child in the clan. Tryndamere, the sole survivor, hid under the bodies of his dead parents. Upon their bloodied corpses, he swore eternal vengeance on those who took his people from him - the assassins of Noxus.
To train himself, Tryndamere voluntarily served under all the great chieftains of the barbarian tribes, learning the ways of the barbarian warrior. Not only did this make him the man he needed to become in order to exact his revenge, it has also garnered him friends and allies among the most powerful barbarian leaders of Valoran. This recently allowed him to unite the barbarians into a single, powerful force - all under his command. Now he has joined the League of Legends to earn enough influence to find a permanent home for his people... and to slake his rage on the champions of his hated foes.
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