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Tryndamere - Jungle
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Spells:
Flash
Heal
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Chapter 1
The first and most important at Trynda jungle are the Runes, most of ppl think that Crit Damage is better for trynda but it's not, the only thing that matter about runes is the Early game, and crit chance runes will reealy help you with ur jungle and early ganks. Tryndamere Passive + Runes will give you permanentely about 50% Crit chance, cuz u'll ever be with 60~70% of ur full Health, so CRIT CHANCE IS BETTER THAN CRIT DAMAAAGE !!!
At Jungling, starting with Bloodlust and Vampiric scepter will help you to hold ur HP up
Jungle rout will be
TWO BIG GOLEMS
WRAITHS
WOLVES
BLUE GOLEM SMALL CREEP (u can kill blue without returning to the pool if you use your Heal, i prefer to save it, but it's ok)
RECOVER HP AND BOOTS
RED GOLEM
Than the ganks starts
Jungle rout will be
TWO BIG GOLEMS
WRAITHS
WOLVES
BLUE GOLEM SMALL CREEP (u can kill blue without returning to the pool if you use your Heal, i prefer to save it, but it's ok)
RECOVER HP AND BOOTS
RED GOLEM
Than the ganks starts
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