get
prime

Tryndamere Build Guide by paynechips

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author paynechips

Tryndamere - Stuff is Goin' DOWN

paynechips Last updated on March 12, 2012
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Team 1

Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 1

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 8


Table of Contents
Guide Top

Introduction


WORK IN PROGRESS!!!!!
Hey everyone, I am going to try to get this kicked off, I am just starting in the whole build/guid ordeal... I am going to try my best at explaining since I am not the best a this... Well, here we go!


Guide Top

Runes

Alright, I am going to explain WHY I chose these runes, I chose these runes because of the fact that Tryn is ALL about Crit and AD... I use the Furor Quints for higher Crit Dmg to get that extra boost onto my Infinity Edge when I build it... The Malice Glyphs are for the higher Crit chance, when combined with The Furor Quints it makes higher Damage and when combined with Tryn's passive it is just AMAZING... I use the Alacrity Seals and Des. Marks is because to me there is no other way to go you can play around and Tweak it a bit if you would like, but I recommend these runes for maximum Tryn dmg early game...


Guide Top

Skill Sequence

I choose this sequence of skills for the simple reason that it stresses Tryndamere's Heal and Spin which is good for a jungle Tryn (for me anyways) I have had so many occasions where I will save myself with my q just because I have stressed it so much early game... as for the spin, you can use it to combo together to deal massive damage... I drop a point into the w so early is because of the fact that it doesn't JUST slow, it also lowers the AD of an enemy champion for a period of time... Just a neat little fact for you...