Tryndamere Build Guide by beaker
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello Mobafire, what's up?
HI. I'm going to use this section to introduce myself, explain why I made this guide, and tell you what's to come as we venture into the reworked and remodeled Tryndamere. Sadly, the rules of Mobafire indicate that trolling guides is allowed. So if you want to troll my guide, I hope bad things happen to you. Anyways!
My summoner name is The Skilled Noob
I played Tryndamere before, but I stopped playing him after I fell in love with Jax. However, the recent rework has turned Tryndamere into something marvelous! His jungling, laning, survivability, and awesomeness have all been significantly improved! This is thanks to the Fury System and his new model. Well, I have a skin for him, so the new model doesn't make a difference for me.
I made this guide because I believe I have pinpointed an excellent way to play the new Tryndamere. Don't believe me? That's okay. Maybe the entirety of the guide alongside actually trying it out will.
I will make it short and sweet though. Breaking down every possible thing is time consuming and not necessary. Mobafire encourages people to ramble on and on and on and ON. It just isn't necessary.
I take armor penetration because they boost my damage to the point of never wanting to use any other kind of Mark rune. To be frank, you NEED them!
I take armor per level because Tryndamere can become a tanky DPS kind of champion late game with the aid of proper itemization (you need them).
I take magic resist per level because Tryndamere can become a tanky DPS kind of champion late game with the aid of proper itemization (you need them).
I take armor penetration because they boost my damage to the point of never wanting to use any other kind of Quintessence rune. To be frank, you NEED them!
You should have noticed that there are 2 different builds. They are Jungle Tryndamere and Lane Tryndamere. I recommend Jungle Tryndamere. Since Jungle is priority, I will talk about it first. Obviously, start with Cloth Armor and 5 Health Potions. I start at the twin golems. From there, I head to the wraiths. After that, I go to the dogs and then I go home. But be on the lookout for ganking opportunities.
Both builds are using pretty standard mastery setups. I don't see any other logical ways to build Tryndamere's laning and jungling masteries. Small changes can be made, but you have to go all the way down the offensive tree no matter what.
If you're confused, I'll clear things up nevertheless.
Archmage's Savvy. This mastery gives about 11 AP at level 18.
Tryndamere's Q has an AP ratio of 1.5! Tryndamere's E has an AP ratio of one.
These are very good ratios, and you would do well to use Archmage's Savvy on Tryndamere.
What the hell kind of a section is THAT? Tryndamere plays a ROLE like any other champion! But of course, I can explain why he performs his role excellently right here. He is a melee DPS that emphasizes critical hits. His W is used for ganking, chasing, dueling, or making an enemy champion miss their last hits (lol!). His Q gives him self sustain. His E gives him amazing mobility because it's a wall-hack move. You can spin through walls!. His R amplifies everything that he does and makes him a serious threat.
Pretty Bright Colors
I got down-voted for the lack of color before, so I'll just put this out there. Those pretty bright colors actually make it HARDER to read the text. xD
I use Ghost and Smite for jungling because:
Smite makes jungling faster (or possible) and is also used to secure your buffs, the dragon, and baron.
Ghost increases the effectiveness of your ganks. This one comes down to personal preference though, really.
I use Exhaust and Flash for laning because:
Exhaust can be used offensively or defensively and it IS very effective!!
Flash is your best friend in regards to escaping a gank, jumping over a wall, or simply getting yourself out of a bad spot if you accidentally didn't position your champion properly. Positioning is a big thing, you know.
Tryndamere is not cutout for laning IMO. However, if you know your lane opponents won't be much of a burden, you can play Tryndamere in a lane. Focus on last hitting and harass if possible. You have self sustain, remember? You may be able to outlane a champion that does not. Don't push against a jungler. Try to have your E up most of the time in case you need to escape a gank. Flash is not always enough to do so. And keep your E up 100% of the time if flash is on CD.
Once you getWriggle's Lantern, ward the dragon immediately.
Early and mid game you have to focus on being the AD carry that your team needs. Late game, tankiness is a requirement. I pick up the warmog's + atma's combo.
Can you feel the synergy :D ?!
PD + IE! Warmog's + Atma's! Critical Strike Chance + Tryndamere!
If the enemy team is CC heavy, getMercury's Treads. All the damage in the world won't do you any good if you are disabled.
Wit's Endis a fabulous item for any auto attacker. It also cures Tryndamere's damage output from being 100% physical. It counters Thornmail too(so does Mercury's Treads).
Thanks for reading! And Bye.
Honestly, this is the best guide I've written so far, as of August 2, 2011. I'm very glad that Riot Games showed Tryndamere some love with the rework. I was beginning to think he would be left in the dust like some of the other champions that have gotten nerfed. I have an awesome Jax guide, if you want to check it out.
But yeah... This is how the new Tryndamere works. Yep... BYE-BYE!