Tryndamere Build Guide by AdrenalineXX

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author AdrenalineXX

Tryndamere - The Barbarian Rager

AdrenalineXX Last updated on December 15, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 24

Honor Guard

Defense: 6

Strength of Spirit

Utility: 0

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Hello & welcome to "Tryndamere - The Barbarian Rager", an in-depth guide on Tryndamere. Below is a small simple guide I put together based off my own knowledge and gatherings, if you have any questions please feel completely free to inquire - and if you would simply like to criticize, please don't hesitate as I am open to all sorts of criticism. I will update the guide as the patches continue, and when I make the updates I'll try my best to explain the changes and differences.

To start off, I would just like to say that I personally love Tryndamere and I consider him to be the most epic and vicious character in all of League of Legends. He's strong, furious, barbaric and ruthless. I would never want to come across Tryndamere on the battle field of Summoner's Rift.

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Runes & Masteries

The following is the list of Runes I recommend you use while playing Tryndamere:
3 Greater Quintessence of Desolation
9 Greater Mark of Malice
9 Greater Seal of Malice
9 Greater Glyph of Alacrity

Now you must be wondering why I would be using Marks and Seals of Malice. Tryndamere already has an excessive critical rate, doesn't he? The answer is yes, he does. However, an early game Tryndamere who has a 47% (35% + 12%) chance of hitting a critical is very dangerous, and abrasive. With a high critical rate, you can be abusing at the start of the game getting you and/or your team early kills for funding. Later on we notice that Tryndamere hits a critical on almost every hit - this is because with all the items you have and your runes, you end up with a 89% critical chance. The Glyphs of Alacrity are also mostly for early game, a higher attack speed means you can harass faster early game. The Quintessences of Desolation are for both early and late game. Usually you see characters like Jax or Volibear grabbing a Cloth Armor early game, the 10% armor penetration you have will give you an advantage of shattering through that armor.


For your Masteries, you don't have to use anything too specific - just add more points to offense rather than utility and defense, as Tryndamere is strictly AD.

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When you start off the game, the first thing you want to do is grab a Vampiric Scepter. This is one of my favorite items in the game. I actually sometimes think that they might have designed this item specially for Tryndamere. Early game, when fighting minions, Vampiric Scepter is very helpful. It regenerates your health really fast, especially if you get hit a couple of times by your opponent(s).

The next item you would want to get is a Dagger. You don't necessarily need Boots of Speed just yet because you have Spinning Slash. Although some people prefer Boots of Speed, I prefer Dagger just because I fight more than I run (it's up to you though). After obtaining Dagger/Boots of Speed, you want to get Berserker's Greaves as soon as possible. It gives you both your running speed and attack speed and makes a big impact on your damage dealt.

After Berserker's Greaves, you should get a Zeal for more attack speed - your Greaves aren't enough. You can get a Dagger and Brawler's Graves pre-Zeal, or you can just farm it out - but just make sure that you end up with a Zeal next.

After you've gotten your attack speed with your Berserker's Greaves and Zeal, you want to head for attack damage; and B.F. Sword is Tryndamere's best friend. Save up 1650 for a B.F. Sword and just watch in awe as your damage increases. You might think that it'll take a while to get 1650, but in the end it's worth it. If you simply cannot stand waiting that long, or your farm is taking too long, grab a Picaxe for some temporary damage (because you're building an Infinity's Edge anyways).

After you've gotten your B.F. Sword, you're stronger and deadlier, making your opponents more vulnerable. Start saving up instantly for an Infinity's Edge and get it as soon as possible for intense damage.

Once you've gotten your Infinity's Edge, aim to get another B.F. Sword. In the meantime, while getting a B.F. Sword, you can grab an Emblem of Valor from the shop to increase your life steal and the additional HP every 5 seconds.

After you've gotten another B.F. Sword, buy a Bloodthirster because now the game is getting more intense and difficult. Your opponents will be harassing you, and this is where the Bloodthirster kicks in. Tryndamere has a knack for regenerating health, what with Fury and all, and on top of that, a Bloodthirster can save your life, absolutely - this is one of the most important items you must obtain if using Tryndamere.

After getting a Bloodthirster, Tryndamere is somewhat set for the rest of the game. The items you have left to obtain are: Phantom Dancer, Black Cleaver and Stark's Fervor. I recommend getting the items in that same order, as with the situations, all the items come in need one after the other.

By the end of your item list you will have extreme damage, intense armor penetration and very resourceful life steal. Another tip is that if your opponents are doing a lot of damage on you and you're very squishy, rather than getting a Black Cleaver, you can buy a Phage and then move onto a Frozen Mallet. The Frozen Mallet is a Red Buff itself, and it adds an additional 700 HP.

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Skill Sequence & Summoner Spells

There's not much to explain about the Skill Sequence other than that you should max Bloodlust as soon as possible. It's very, very useful at an early stage whereas Spinning Slash and Mocking Shout aren't as useful. After you've maxed Bloodlust, you'll notice you can gain approximately 350 HP after turning in a full Fury at level 10. It's very life saving. After maxing Bloodlust, start adding points in Mocking Shout, because this skill will completely penetrate your opponents damage. In a Tryndamere vs Tryndamere situation, if your mocking shout is 5 as compared to his being 2 or 3, you will completely obliterate and annihilate him.

Teleport and Exhaust are my reccomended skills because Teleport can be very useful late-game for Tryndamere if you want to backdoor a Turret or get to a fighting scene right away. If you don't think you need Teleport, the next thing I would recommend would be Ignite. Exhaust is just simply very advantageous to you if you're trying to chase someone and they just keep on getting away. Mocking shout isn't necessarily enough to keep your opponents in attacking range.

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Starting Game

After grabbing your Vampiric Scepter and raising Spinning Slash, head to your lane (preferably top) and wait for the game to start. When the game has started, focus more on minions rather than your opponents. If you get a chance to, and you're sure of the success, attack your opponents and kill them; but remember: 20 minion kills = 500 gold. You can be a beast early game if you focused more on killing minions rather than targeting your opponents.

I suggest staying in your lane until you have destroyed the outer Tower of your lane. Keep fighting and farming until that tower is destroyed - then move elsewhere around the map and gank. The best tactic while staying in your lane, is to farm a lot of money (around 2 - 2.5k) and then go to town, grab your items and teleport back to your turret. If this is not the case, and you have lost your turret instead, stay in your lane and defend it unless other lanes are in desperate and dire need of your help.

If you are in a 2v1 lane, try harassing your opponent with your teammate and try to get in a kill early to shatter their confidence and worry your opposing teams jungler. Don't focus too much on harassing though, if the opportunity is not great - continue to focus on your minion kills and gold.

If you are in a 1v2 lane, stay back and defend while slowly and subtly getting minions at the same time. Wait for your jungler or teammate to gank, and make sure to stack your Bloodlust for a good gank.

Another very good way to fund Tryndamere is by ganking others. With Tryndamere's Bloodlust to heal, Mocking Shout to slow, and Spinning Slash to run away or to run after, he is considered a very good ganking champion. You can switch lane to lane ganking others and funding yourself to be OP.

If you and your teammates are close to Dragon and can successfully manage to defeat him without dying and losing any teammates, grab the 250 Gold (it's very helpful) for each member.

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Ending Game

One of the key aspects of my Tryndamere build is that with the complete build, you can physically solo Baron in under a minute. When I say solo, I mean without the help of any other member in the game. This is very helpful later on, in situations like if your team is pushing and you can sneakily kill Baron without anyone noticing.

Another element later on, is that you attack very fast and hard, so you can easily destroy squishy champions. You can 5-6 hit K.O a Red Lizard Elder and you can 7 hit Dragon himself. Red Buff is very useful for Tryndamere because it somewhat guarantees your opponent will not get away.

A Tryndamere end game is vulnerable to OP mages like LeBlanc, Kassadin or Veigar. In these cases, in team fights you want to stay away from them and attack them when they least expect it. As strong as they hit, is just as fast as you will destroy them with your sword. A LeBlanc that can 4 hit K.O Tryndamere, can be killed in 2 shots of Tryndameres sword.

Try letting other members with good initiating skills initiate the battle like Ashe, Amumu, Malphite or Alistar. Tryndamere is very abusive later on, but is very vulnerable to attacks and damage (especially when the opposing team decides to focus you).