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Tryndamere Build Guide by Silentforce

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Silentforce

Tryndamere - The Carrying King

Silentforce Last updated on February 18, 2012
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Ability Sequence

3
15
16
17
18
Ability Key Q
2
5
9
13
14
Ability Key W
1
4
7
8
10
12
Ability Key E
6
11
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 27

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 2

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 1


Guide Top

Runes and Masteries

Early game Attack Damage will allow you to be able to kill the enemy teams Champions early game, which will allow for faster item building. The Masteries give you Ignite +5 Attack while on Cooldown and gives your Teleport a faster Cooldown, which comes in handy.


Guide Top

Tactical Tactics

If you have a jungler try to play mixed between Defensive and Offensive, catchinng you opponent off gaurd with a quick hit or 2 then E out. Once your opponents over extend try to go for the squishiest one first. Try to keep your Health above 50% unless your Ulti is up.


Guide Top

Pros and Cons

This build allows for some early game damage. The only negative part is you may find yourself overextending to get a quick kill, which will leave you open to ganks from an MIA or enemy jungler.


Guide Top

Summoner Spells

Flash - The reason Flash is an important part is because of the options it gives you, you can escape a gank by Flashing over a wall, or use it to get a last hit, or kill an opponent then Flash out of the Tower's range.
Ignite - Ignite is an overall useful spell early on, it will allow you to get a kill as you run from a fight, and with certain masteries, if its on CD you will gain bonus Attack and AP, which are helpful early on.
OTHER SPELLS
Exhaust - Exhaust can allow you to slow an enemy and quickly defeat them, or slow an enemy for a quick escape.
Surge - With Surge, you can get some Attack speed and Ability power, both being useful. AP for you Q and Attack speed to get rid of those nasty enemy Champions. Plus it makes you big and scary!