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Choose Champion Build:
Spells:
Flash
Exhaust
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
I just made a few changes to the guide, added in icon's and tooltips. Fixed some other errors. Made it look better basically :D
This is a pretty high crit build. (Our speaks for itself on why crit is amazing for Tryndamere) So I get my pretty early, and start owning it up. I don't always run this exact setup, but I'll talk about other options later. :)
Once you have both of your Your crit is ridiculously high. So high in fact that with a decent amount of you reach 100% crit chance. If that doesn't PROVE that Tryndamere is the king of crit... I don't know what will.
If your is high, open with it. It does some good damage at the higher levels. If its still early in the game.. Don't, because you'll probably need it to escape when you are too close to that tower. Or their whole team tries to rush you. Later in the game you'll have REALLY high crit, and when you crit the cooldown of is reduced. So its an EVEN BETTER idea to open with it. Because you'll still have it to escape.
Use when they're trying to run away and their back is turned. Because if their back is turned, its a slow.
Save your for when your JUST about to die, and go for the kill. Or escape. Just make sure to live, you don't want to lose those stacks.
Your is amazing for eating the tower. Or causing them to try and kill you. (OH! he's gonna die! then they turn around to attack you, and your immune to death. So you pwn them.)
Remember, because of the lower your health is, the harder you hit. And because of the higher your fury is, the more you crit. Your ulti makes it so you'll stay at 1 health, and hit REALLY hard, and it also instantly gives you 100 fury, so you'll ALWAYS crit. At least late game you'll always crit :D
It's optional to replace a for a , if your finding yourself to be too squishy. Our ulti and Bloodlust is usually enough for me to survive most encounters, but depending on your playstyle. You may want the health advantage and slow. Also, if your playing against some tanks you can swap out a for a .
As for boots, if your playing a magic heavy team, or cc heavy team. You may want . The Magic Resistance helps out a lot against those mages, and the Tenacity reduces the duration of stuns and other bad things you don't want to be caught in.
If your playing a physical heavy team, you may want . The armor is pretty good to have against those melee's that want to pwn you. And its the only item in the game with dodge. Which is pretty sweet.
But if your playing a mixture, or just want to go berserk... Stick with the .
I grab Spinning Slash first, its excellent for ganks in the beginning of the game. Or running away. Then at level 4 I grab Mocking Shout, Its good to get that slow early then I don't put any points in it unless I have too. I can't tell you how many kills Mocking Shout has earned me, I only use it for the slow because of its rather long cooldown. From their its just a priority system.
> > > .
That pretty much wraps it up in a nice easy to understand way. So, nuff said?
We're all physical damage, so armor can be a huge annoyance.
Our Fury gives us massive amounts of crit at times, and the Infinity Edge makes those crits look really really sexy. So Furor is a pretty obvious choice.
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