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Build Guide by I am Law

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author I am Law

Tryndamere - Treeline Madness

I am Law Last updated on February 26, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Chapter 1

Trydnamere - Treeline Madness
I carry more 90% of every game I play on treeline, the few times I do poorly in the beginning i'm still able to quickly pick up and carry. One thing to remember is to never get too cocky just because youre trynd, you have your ult, and youre hitting over 1000k per second.

A. Laning
Half of the players on LoL think its stupid to have Trynd on a solo lane, this half gets proven wrong. The other half of the players will let you solo, and taking the solo is your way of carrying. He needs his ultimate ASAP so power leveling will help that. The majority of players against me on the solo lane are ranged and underestimate trynd. I let them hit me a few times thinking theyre taking the lead cus they're ranged, after I get enough stacks i ghost and engage. Most likely, the opposing champ will run for one second and then turn back to fight because he think's hes going to win. But, with over 35% crit dmg from your runes, and even more from your stacks you can take them out in 3-4 hits if 2 crits are hit. One crit is usually around half of their hp at levels 1-3 so yeah. All you need to know are when to recall, and when to engage. Very important
B. Skill sequence
Normally I would get spin first on Trynd because I gank for first blood, but over time i've won more fights and had more survivability with getting bloodlust first. You can get the spin first if you think it'd help, but bloodlust first has been more effective for me.
If you are laning against someone who is good at harassing, or is kicking your *** early game then max bloodlust first for maximum healing and more damage usually. If you are taking over, then you COULD max spin first if they have more ranged champs.
IF YOU DO NOT HAVE ANY RUNES, GET SPIN FIRST!
C. Items
Normally I would get ghostblade considering I get brawler's as my first item but its been more effective getting Infinity Edge first when you have more crit dmg runes. After you get IE, you should be able to wreck most of their team very easily. And from then, all you need is to guarantee youre hitting the crits, phantom dancers ftw. And getting a little life steal after infinity, and getting bloodthirster late game. With your damage, speed, etc you only need a litle lifesteal mid game. So bloodthirster isnt as important.


And yeah i was just writing this all of the top of my head, and from what I know from when I play. enjoy