Team Guide by darkxzser
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Farm And Win
all u need is to be a good team and dont die at start
First Tryndamere is an excellent Carry and its inmortal in 1v1
Skarner its an multi-damage champion great in teams fight causing great damage to all enemies
Brand has a multiple way to kill and an excelent friend of skarner doing aoe damage and his ulti go after the target either if he dissapear
Anivia's Ulti slow the target and with the combo with q and r abilities can make all enemies die in one round
Tryn With AP Power... Its a Variation of The First Tryndamere That Will Also Do A Great Damage With His E Spell and Her Heal With Full Fury Will Heal An Aprox. of 500-510 hp excellent for destroying a tower alone
Tryndamere is one of the deadliest late game dps champions ingame.
DPSing with Trynd is very easy. Rightclick and enjoy the crits. He is easy to play but hard to master. He is a great early game laner, with nice self heal, good escape mechanism, and build in slow, paired with no mana usage, should let you lane extremaly long. The Early game is the hardest part since your crit rating is quite low so getting crits for self heals will depend on your last hit skill. If you get harrased much you will still be viable coz of passive that increases your crit rating ALOT when you are low on HP, you can try to stay in lane even on low hp and last hit/crit minions on your tower to benefit from lane exp as much as possible. Be very carefull. In mid game you will pwn each and every non tank champion even without lifesteal. Jungling with high crit and self heal is easy as pie. You can start roaming with just phantom dancer and boots. In 1v1 with your ulti, you will be the biggest threat on the map. Watch out for tanks.
As all your damage comes from physical attacks you are VERY vurneable to blinds ( Blinding Dart and CH-1 Concussion Grenade) or exhausts ( Exhaust) and ofc Thornmail keep that in mind before picking Trynd vs a team with Teemo or/and Heimerdinger.
He is also a great Physical debuffer. Beeing able to cut down 100AD from all cought in the shout AoE will significantly lower the dps output of enemy team. Paired with AS debuff (Frozen Heart or Malphite Ground slam) will make all physicals deal nearly no damage at all.
If you like to charge, kick some ***es and run safely, this is a champ for you.
If you like to play defensivly. Leave this champ alone or let others play it.
Pros and Cons
+ One of the best endgame dps champions
+ Great healing ability (Bloodlust)
+ Great escape/tanking ability (Ultimate)
+ Can go through walls (Spinning Slash)
+ AoE Slow ability.
- Squishy early game
- Requires good timing and some skill for good use
- Vurneable to DoT's, Blinds and Thornmails :)
- Dependable on only physical attacks only.
- VERY item dependant
Battle Fury - Tryndamere's Critical Strike chance increases as he becomes more wounded.
Plain and simple. Less HP more % Crit. During your Ulti you will have 100% crit. Fun :)
"Crit Crit Crit Crit and i am still immortal :) spank me baby!"
Bloodlust - Tryndamere thrives on the thrills of combat. Whenever Tryndamere kills a unit or critically strikes, he temporarily gains increased attack damage and critical damage.
Passive: Whenever Tryndamere kills or critically strikes a unit, he gains 3 Attack Damage and 1.5/2.25/3/3.75/4.5% Critical Damage for 15 seconds (stackable 8 times). Killing a unit or critically striking while not Bloodlusted applies 2 stacks instead of 1.
Active: Tryndamere consumes his Bloodlusts, restoring 10/20/30/40/50 health per Bloodlust (+1.5).
Cost - No Cost
Range - 0
Your mail ability. It has many uses.
Each crit you get a buff that stacks up to 8. Each stack gives you 3AD (max stacks 24AD) Each stack gives you 4.5% crit damage (max stacks 36% crit damage).
Additional you can "eat up" those stacks and heal yourself for 50HP (max stacks 400HP).
It is all you need early game. Damage, heal and a bit crit damage. Unfortunatly your crit % will be quite low (if on full HP) Try to eat the stacks when you get 8 of them or when its fading off. The cd is quite low so use it frequently to stay in lane as long as possible. Dont get too coky early game, since you will not be that strong yet, just try to creep and heal the harrasment damage via Active. You should prio this skill before any other.
Mocking Shout - Tryndamere lets out an insulting cry, decreasing surrounding champions' physical damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed.
Decreases surrounding champions' physical damage by 20/40/60/80/100, and enemies with their backs turned also have their movement speed slowed by 30/37.5/45/52.5/60%.
Lasts 4 seconds.
Cost - 25/25/25/25/25 Health
Range - 400
Your only crowd control ability (if we can call it that way) This is quite powerfull ability. On max lvl you will slow by 60% for 4 sec. It lasts quite long, Frozen mallet debuf lasts 2.5 sec. Additional it is a VERY powerfull debuff. -100AD on AoE is quite powerfull tool on teamfights. Dont hesistate to use it and dont underestimate it.
Spinning Slash - Tryndamere slices toward a target unit, dealing damage to enemies in his path.
Tryndamere spins through his enemies, dealing 50% of his Attack Damage +40/90/140/185/240 (+1) damage to enemies in his path.
Passive: Slash's cooldown is reduced by 2 sec whenever Tryndamere critically strikes.
Cost - 40/50/60/70/80 Health
Range - 25000
This is one of the most fun abilities ingame. Mastering the use of it is the key to victory in playing Tryndamere. You should know the range of the spin, you should know where and when can you spin to go through walls. Common use in fights is spin in -> Mocking and dps dps dps than spin out to run away.
Take in mind that it costs health and ulti leaves you on 1HP :)
In team fights try to keep the CD to run away or to chase those fleeing enemies.
Skill is very nice for farming mobs. It deals 50% of your AD but it ignores your crit, and your AD will be quite low for quite long time. We dont need that much AD since we focus on lvling %crit asap. When farming mobs try to get those 8 stacks of Bloodlust before using it to maximize the damage you deal with this skill.
Additional each crit will lower slash cd by 2 secs.
Undying Rage - Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.
Tryndamere becomes completely immune to death for 6 seconds, refusing to be reduced below 1 health. His abilities have no cost during this time and he gains 4/6/8 Bloodlust stacks.
Cost - No Cost
Range - 0
This skill makes Trynde a Trynde. This skill requires good timing and awareness what you can and what you cant do with it. Main rule of Trynde dps is:
Do i have ultimate ready? Yes? I can go in and whack some ***es off. No? Stay in the back and watch out!
As you can count nearly only on your dps output you are very dependant on that skill. In the time you have it on CD, i highly suggest to go kill something to (1. Lower the cd of your ulti, 2. Earn cash coz you are very item dependant, 3. stack those 2 Bloodthirsters.)
Try to delay the usage of this skill as much as possible. Remember that beeing stuck on 1HP equals in having 100% crit for some time and beeing immortal. i usualy tend to "spin out" on 2 sec mark of the ulti (sometimes you can make a decision on staying in fight for whole duration, and count on your lifesteal. I do not suggest doing so if there are more than 2 enemy players around.