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Spells:
Exhaust
Clarity
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Summary.
I made sure to include summoner spells to help you out in a pinch, and starting gear to help you stay in a lane longer before having to retreat. It's especially useful against anything that relies on poking to get you to leave. I am aware that my guide doesn't work in all situations (aside from the general order of the building).
I made sure to include enough sources of passive and active damage to stop you from being countered easily, and enough cooldown to make sure you can fire off your now lethal abilities as often as possible.
Overall, this is meant to maximize all of Jax's offensive capabilities - giving him tools to deal with most, if not all, situations- and at the same time minimize the amount of time he would spend out of battle for items, health and mana.
It's a straightforward rune setup meant to overpower those who haven't specialized in defense right off the bat.
The otherwise insignificant lifesteal now gives you a 20% boost on your newly purchased vampiric scepter, the cooldown reduction brings your score right up to the cap in the mid game, allowing you to fire off your abilities often and as such further improve your healing factor, and the magic penetration works in sync with the BotRK (more on this later). I would not suggest using those points on anything else.
After this, I emphasise cooldown reduction, movement, and attack speed to capitalize both on Jax's passive, and your item's at once. Once you finish maximizing these aspects, one can focus on broadening their options when it comes to slows, damage, and survivability. For that I recommend you buy the items as they appear on the list (of course). First you start off with the gunblade to boost the damage done by your attack and your Ultimate's passive; while at the same time boosting the armor and MR bonuses your Ultimate's active effects grant you (among other things). Then you can begin to focus on the trinity force for all its benefits (at a time you can both guarantee you'll use every last one of it's bonuses to their fullest, and where getting the gold for it isn't a burden).
By this point gold farming should be a piece of cake. It shouldn't take you more than five minutes to get the gold needed for this item. Last but not least, you can finally afford to get the Infinity edge. It has only one bonus aside from its stats, and that's the boost in critical damage (which is also improved by one of your masteries).
Needless to say- if you can level your ultimate, do so immediately.
1. Variety: You deal all forms of damage and are left with a wide variety of spells and debuffs to deal with several opponents, or a single persistent one.
2. Efficiency: One spends more time fighting on the map and less time dead/recalling.
3. Burst: You deal obscene amounts of damage to all. This includes the otherwise untouchable "tanks."
Cons:
Survivability: You have access to sizable armor and MR boosts for a few seconds at a time after cooldown. This works better in guerilla style gameplay than it would in all out blitzkrieg. With a concerted team effort, one can be killed relatively easily (emphasis on "can"); your boosts simply being waited out by cautious opponents.
Just make sure to focus on farming and don't go back unless you absolutely have to (say to buy items, or restore mana if you don't have Soraka as support and your clarity in on CD). Also make sure to keep a few wards deployed so you can leap to them in emergencies.
By this point you should also be able to kill Vilemaw on your own. Doing so would grant you a significant boost to your health and mana regeneration, plus an attack speed boost and additional cooldown reduction (though you likely won't need it at this point).
Another option is to use the Force of Nature if most of the damage you take is magical in nature. It helps you survive against magic attacks better by both reducing the damage you take from them, and by boosting your health regeneration rate.
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