Twisted Fate Build Guide by RgKTiamat#50444

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League of Legends Build Guide Author RgKTiamat#50444

Twisted Fate - The Machine Gun (DPS Build) (Long, In-Depth)

RgKTiamat#50444 Last updated on March 2, 2012
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by wRAthoFVuLK » March 16, 2011 9:30pm | Report

VOTED +1

Nice, I like your item choices and very nice, descriptive guide!



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by RgKTiamat#50444 » March 16, 2011 10:49pm | Report

Thanks! =D That was the goal ^^ Glad it was to your liking. :3

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by Nerothin » March 17, 2011 4:19am | Report

Hey great job RgKTiamat im glad you decided to make builds on mobafire i know you have gone 30/0 before so i will use this build you can look forward to seeing me trying to be just like you with the twisted fate on the battle field. Hope you make more soon suggesting a Lux or heimer build maybe?

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by orrrz » March 17, 2011 6:14am | Report

Nice bulid, but ill swap the 2nd phantom for some survi, like banshees or smf :)
but overall nice guide :d

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by orrrz » March 17, 2011 6:14am | Report

VOTED +1

Nice bulid, but ill swap the 2nd phantom for some survi, like banshees or smf :)
but overall nice guide :d

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by Crazy Smurf » March 17, 2011 6:36am | Report

I'd really swap One of Phantom Dancers for a Frozen Mallet/Someting with a bit of AD/AS/Lifesteal and HP. Squishers can be dangerous with over 2500 HP.


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by RgKTiamat#50444 » March 17, 2011 8:11am | Report


I'd really swap One of Phantom Dancers for a Frozen Mallet/Someting with a bit of AD/AS/Lifesteal and HP. Squishers can be dangerous with over 2500 HP.


You know... to be honest I forgot about that Item... that's 700 HP right? Not to mention the AD and slow... mk, that's going in. Thanks!

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by rorman13 » March 17, 2011 9:57am | Report

VOTED +1

I play TF alot. I liked your guide. I am one of the TFs that use Clairvoyance and Teleport just to be able to push top and bot lanes at almost the same time. I agree that every build is situational and I also like 2 phantom dancers and in a game the team I was on was really owning I did 2 blood thristers which was kind of funny to play. I would be down to no life and just walk over to a minion stack and gain 1000 hp in about 4 seconds. Again, good guide.

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by RgKTiamat#50444 » March 17, 2011 11:39am | Report

Thanks, glad it helped =) And wow XD Two maxed Bloodthirsters on a fully build AS capped TF... Oh my god... That's scary haha. Thanks for the input =D and because of some notes I read in some other places, I've moved Clairvoyance and Teleport to the "might get" category. Credit to you ^^

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by Rudmed » March 17, 2011 1:16pm | Report

I like it! Though there are a few things I would like to point out/ask.

1st: Wild cards while they do have a long range, they become much weaker as the game progress on. Not to mention a wounded champ who is already on the run can still just sidestep out of the way, or just out run it. So I'm a little unsure about putting a point into that so early.

2nd: Madred's Bloodrazor does a very miniscule amount of damage to a tanks who get MR. For example I was a fully built Amumu and it did a very pitful 63 damage everytime. I would say use it against people who don't really stack MR because when I wasn't fully built it was much more of a threat.

3rd: You remember how squishy TF is? Yeah about that, it would be wise to mention being careful in case of your going mid or solo laning. Because I know a good jungler can just come out, and screw you over unless you pick a gold card. Even then you have another person to deal with.

4th: Do you play on the US, because I'd love to pit our builds against one another. Trade tips etc. (as I am always looking for advice).

Other then that I have no objections to it, good job.


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