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prime

Build Guide by Tiren

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Tiren

Twisted Ninja

Tiren Last updated on April 23, 2010
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Ability Sequence

13
14
15
17
18
Ability Key Q
1
4
9
10
12
Ability Key W
2
3
5
7
8
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


INTRODUCTION
Twisted fate in the ultimate assassian. he can be in one place to another in a blink of an eye. Hopefully you dont see this TF or it will be the last thing you see.

Build Pros
-High burst DPS
-Great carry
-No one escapes

Build Cons

-little survivability. (lifetap your way to victory!)


SUMMONER SPELLS

Ignite- Its a *****
Exhaust- Whats better then sneaking up on enemies? sneaking up on them and them not able to attack you.
notable subsitutes- Teleport for map control. flash for getting out of situations that are unpleasant.

MASTERIES
21-6-3. Your DPS, you better make sure you do your job. my other materies are for extra armor, magic resist, and health/mana regeneration. It doesn't hurt to live longer.

SKILLS
Wild Cards
Pointless for you. you will be doing more damage if you just do basic attacks then this ability. only used to harrass. save till very end.

Pick a Card
get this at level one. master this ability. if you cant time your cards then ya shouldnt play TF. Its essential.
Blue Card- pointless. ignore if you can.
Red Card- AOE slow. nice damage too. can still crit on the initial target. Good to slow a minion next to a target that way the target doesnt think your going for her and still gets the slow effect.
Gold Card- Stun= kills. need I say more?

Stack the Deck
Master this one first after you get the level one pick a card. the attackspeed and extra damage every 4th attack is what makes you destroy early game.

Destiny
This is your Assassian ability. DO this only on targets you know you can take out. if you can do this enough times you wont have troubles warping on anyone alone.
ITEMS

Starting items-
Vampric Scepter

People know not to get close to TF. if they dont you will show them why. but until then just sit in the back and heal.

Early game Items-
B.F Sword
Boots (Berserker Greaves or Mercury Treads Or ninja Tabi)
Malady

The order of these three is up to you. but damage is your number one goal here. usually i get the B.F sword first because the attack speed your getting from Stack the Deck is already noticeable at this level.
for boots I usually go Berserker Greaves or Mercury Treads. if I am up against magic users or allot of stuns/slows/taunts etc, then i go merc boots. otherwise, I go Berserker boots for the extra attack speed.
Ninja Tabi has also shown good results.
Remember that Vapric Scepter? upgrade that to a Malady. Know you are rdy to do some serious damage to someone.

Mid Game Items-
Infinity Edge
Phantom Dancer
Frozen Mallet

IE first. those extra damage from crits makes you hit really hard.
Phatom dancer- extra crit chance, attack speed, movement speed, and dodge. glorious
FRozen Mallet- mainly for survivability, but the extra slow makes your target less likely to escape.

Late game Items-
what ever you want!

By late game you should be about finished with the other items I have mentioned. I like to leave my last slot open to what ever is needed for the current fight. However, Most of the time i never make it to this far because the game has ended or the other team has surrendered. Since every fight is different, a good player needs to learn to adjust to each situation while still doing your job. Here is a list of items that have benefited me for different situations:

Banshees Veil- extra HP,mana,and magic resist. Great against a team of casters.
Thorn mail- tons of armor and great against melee.
Sword of the divine- Maybe overkill in attack speed by now but the extra 100 damage every forth attack sounds good to you.
Wit's End- i believe this to be very underrated by most. but removing mana from your enemies and turning it into damage with 40% extra attack speed is note worthy.


Im tired now, ill update this later