Build Guide by Ascaron

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Ascaron

Udyr - Jungling Heavy Tank

Ascaron Last updated on September 30, 2010

Ability Sequence

16
17
18
Ability Key Q
1
3
5
7
9
Ability Key W
8
10
11
12
13
Ability Key E
2
4
6
14
15
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
2/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Udyr - The Jungling Tank



Was looking for a viable Build for this Champ i love, but couldnt find it.
Udyr has many problems : very squishy and mana dependant early, moreover is lack of range can stop you from farming if ur lane is rather agressive.

The objectives of this build are : To level up as fast as anyone, and without risk, and to be the best tank in town, nearly impossible to kill and a great support for ur mates by stunning and snaring the whole enemy team, and making their nose bleed cuz they just can't manage to finish you off.

How to?

Jungling sequence as usual
> Golem, frag the first one with Smite then use turtle stance a couple of time
> Wraith, start on the big one, lvl up phenix, activate it, go turtle again, it should be over
> Wolves, no need to use anything here, just pwn they faces with turtle u kept from before
> go for Golem buff, should be easy
> golems again,
> Lizard - u should have 700 already, keep the buff for ur return with madred or not its ur call

Dont forget to keep an eye on the lanes, if one of them needs to back, let him and just farm in his place, turtle stance on, baiting defensivly.

ITEMS :
> Treads: Cuz we hate CC and we want to wander around like a nut job and spam turtle everytime
>Madred Blood razors: Dont end it at first but u can buy the curved bow on top of things if u feel in need for some AS
> Why Randuin : Mass Snare, CD that makes u capable of stacking ur passive with only One Stance, yeah u can spam Turtle non stop :), this is how ur gone rule.
> Locket: Cuz the Hell u need that mana regen, and while u spamming ur 3-4 stances in the crowd, chainmode, ur allies get free mana and pv
> No more Locket, i go for Frozn mallet, too good to be true for chasing anc Cc
> Banshee/Sunfires ; Go straight Sunfires if the enemy team hasnt got much of a caster presence - Life, mana and survability for the Banshee, and with Phoenix stance up everytime, stacking with some sunfires, this is just too good.
> If the game last that long, grab a mallet or another sunfire, GA is another possible choice, don't forget the Thornmail against those lowlife Ultra Attack Speed Damage guys and u'll be safe.


Teamfights
In Battle: Spam Turtle, when you get close, spam turtle/Phoenix and choose a target near is friends.
In Close Combat: u spammed Phoenix,u choose ur target, BearTime : u have 3-4 sec to stun whatever u can (Enemy champs), and go turtle again or phoenix turtle if u didnt take that much damage.

Chasing: Spam Bear, Bear/Phoenix when u get close
Running Away: Spam Bear, Bear/Turtle if ur in range (try to count their CD to ajust ur shields' timing.

At last, if ur facing a caster team, or a real heavy CC team (u know how to count : 1 for soft cc -snare,slow,bump,etc- 2 for Hard cc -Silence,stun,fear,etc-, when u count 5, ur treads should do it, but if its more than 5 and ur having ploblems think about the Cleanse Item, that could save the day.

Feel Free to comment and suggest,
Tank Build, low kills low deaths but high assists


Changed Arp Marks for As Marks


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