Build Guide by Pewpitar

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author Pewpitar

Udyr. Jungling Tank

Pewpitar Last updated on January 13, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 1

Strength of Spirit
Veteran's Scars

Defense: 21

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 8

Chapter 1

Thanks for looking at my udyr guide to jungling.

Start off by grabbing a cloth armor and 5 hp pots.
Grab phoenix stance first and head to wolves
Stand behind them and pop your stance right when they spawn.

After wolves, you wanna move over to wraiths, smite the big wraith right when you see it.
Re-activate phoenix when you have the 3 little wraiths around you.
Use a hp pot and move over to golems.
When you start golems, you should pop phoenix and walk back a bit so that they are both in front of you so you can hit them both with your phoenix breath.
Go back and buy boots of speed.
You should be at about 3:30 into the game.
Go ahead and go get your blue buff.
Activate phoenix stance and only attack the golem.
Make sure you use turtle stance right after you get your phoenix breath.
Then pop phoenix again before your monkeys agility runs out. Then just autoattack the golem until it is in smite range.
If you did this right, you should be able to smite your golem right after your 3rd or so phoenix breath. This makes it hard to smite steal it.

After blue go grab red.
Do the same thing with red as you did to blue.
Your smite will be on CD though...

Then go gank a lane for a kill.
Its nearly impossible to get away from a red buffed Udyr gank unless you have a flash.
At ten minutes into the game, tell one of your lanes to come help you get dragon, if they have an enemy jungler, you might want to ward dragon by the way.

After your gank just go through the jungle ganking when its needed.
You should be able to atleast 3v1 late game.
Reasoning behind the items:
With baron buff and force of nature............. You just cannot die.
Gaurdian Angel............... Self explanatory. Good item.
Randuins Omen............. EXCELLENT carry saving item. EXCELLENT chasing item.
Banshees Veil.............. EXCELLENT item. Blocks one negative spell every thirty seconds.
Sunfire Cape............. Nice amount of health and armor. A good choice on tanks :)
Ninja tabi or merc treads......... Dodge is always nice if they have a AD heavy team the armor helps also. Merc treads are also a great choice for boots because of the MR and the 25 percent less Crowd control effects.
After your gank just go through the jungle ganking when its needed.
You should be able to atleast 3v1 late game.

I hope you guys like my guide :D

Also, if you want to play, feel free to add me ingame.
My name is Pewpitar ingame.
Add me, if i accept you, shoot me a pm.
Have fun summoners :D

Summoner skills I choose are smite and ghost.
Reason behind this is that Smite is great for jungling
Ghost because if you want to gank, ghost is an amazing chase or getting away tool

You can take flash instead of ghost but meh.
Udyr does not have mana problems if you play him correctly.
Buy wards. Seriously. Dont waste a slot for this on udyr
Good spell too. I dont like this spell though. Only because end game, you cant die with this build xD
You should not use this spell. Especially on a jungler.
Not needed either. Only because end game, you cant die with this build xD
Meh... Its a good summoner spell just not a great jungler spell.
Jungler? With teleport? No. You dont take teleport on a jungling champion IMO.
You shouldnt worry about this. You'll have enough armor.

Monkey's Agility (Innate): Udyr's attack speed is increased by 10% and dodge chance by 3% for 5 seconds each time he switches stances. This effect can stack up to 3 times. Switching stances sets off a 1.5 second global cooldown.
Ability Description Levelling up

Tiger Stance (Stance) - Activation: On his next attack, Udyr swipes at his target, making a normal attack and dealing 170% of his attack damage + extra damage over 2 seconds as magic damage. In addition, It increases attack speed 5% less than passive for 5 seconds.

Persistent effect: Udyr's attack speed is increased.

* Cooldown: 6 seconds.

Cost: 75 / 65 / 55 / 45 / 35 Mana

Extra Damage: 30 / 80 / 130 / 180 / 230

Attack Speed: 20 / 25 / 30 / 35 / 40 %

Turtle Stance (Stance) - Activation: Udyr gains a shield, for 5 seconds, that absorbs damage.

Persistent effect: Udyr's attacks cannot crit, but he restores a percentage of his damage as health and mana.

* Cooldown: 6 seconds

Cost: 75 / 65 / 55 / 45 / 35 Mana

Damage Absorbed: 60 / 100 / 140 / 180 / 220 (+0.5 per ability power)

Health Restored: 12 / 14 / 16 / 18 / 20 %

Mana Restored: 9 / 10.5 / 12 / 13.5 / 15 %

Bear Stance (Stance) - Activation: Udyr gains increased movement speed for a few seconds.

Persistent effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect can only occur once every 6 seconds on the same target.

* Cooldown: 6 seconds

Cost: 75 / 65 / 55 / 45 / 35 Mana

Movement Speed: 15 / 18 / 21 / 24 / 27 %

Duration: 2 / 2.5 / 3 / 3.5 / 4 seconds

Phoenix Stance (Stance) - Activation: Udyr sends out pulsing waves of fire dealing magic damage each second to nearby enemies for 5 seconds. In addition, during this time Udyr's ability power is increased and his attack damage is increased by half of that amount.

Persistent effect: Every third attack, Udyr engulfs the enemies in front of him in flames, dealing magic damage.

* Cooldown: 6 seconds
* Range:
* Area of Effect:

Cost: 75 / 65 / 55 / 45 / 35 Mana

Waves' Magic Damage: 10 / 18 / 26 / 34 / 42 (+0.25 per ability power)

Ability Power: 16 / 24 / 32 / 40 / 48

Attack Damage: 8 / 12 / 16 / 20 / 24

Third Attack Magic Damage: 40 / 80 / 120 / 160 / 200 (+0.25 per ability power)