Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Attack Speed Guide to Teemo!
Blinding Dart: This is your main team fight ability. Low cool down, high AP ratio, and is very punishing for AD champions. Try to make sure you are keeping it the physical carries locked down with it in team fights. If you are laning against a champion such as Ashe, you can safely move in, Blinding Dart + Auto Attack, for massive damage and the blind will keep you from taking counter damage.
Move Quick: A fantastic ability. It is essentially a permanent speed boost to teemo and gives him a quick "Oh snap!" button. Due to the increased speed, Teemo is very adapt at weaving in and out of fights. This allows him to safety dish out damage or dart ahead of foes to plop down mushrooms in their escape path.
Toxic Shot: This ability may not seem like much with its poor ability power scaling, but it, like Teemo, is a tiny power house. Your early game auto attacks turn into a flogging for those in range. It boosts your level one attack, with AP runes, by about 50 damage if the poison cycles. Late game, after getting a chunk of AP under your belt, your Auto attacks will let you maintain extra damage between each Blinding Dart.
Noxious Trap: This is the most powerful weapon in Teemo's arsenal. It provides the entire team with extreme map awareness. Even if this ability didn't do any damage, it would still amount to a free ward every ~25 seconds. If you are following this guide your mushrooms will become the bane of the opposing teams existence; no bush or cross road will be safe. With an ability power coefficient of .8, no one will be able to escape them unscathed. Regardless if you are the worlds worst Teemo, as long as you can put down your mushrooms in efficient spots you positively effect your team.
Noxious Trap> Blinding Dart> Toxic Shot > Move Quick
For my skill leveling order, I follow the above formula after taking a point in each before level 4. This maximizes your damage first and caps off the lesser of those inputs last, along with Move Quick. There really isn't much reason to deviate here.
Tips and Tricks
- Noxious Trap isn't just a preemptive move, it can be used to actively farm. If you are staring down a nasty minion wave, take their aggro and plop down a mushroom. The mushrooms have a large AoE range and will pop, killing most of them after several poison ticks. This is an extremely useful tactic when coupled with Teleport. You can save a failing tower from a massive minion wave with a single mushroom.
-In team fights, don't be afraid to circle around the enemy team and quickly shroom their exits. Utilizing Move Quick and Flash you can cut off all hope of escape by flashing through walls and laying down your cargo load.
-Remember to account for the small delay between laying a mushroom and when its ready to detonate when trying to drop on top of an opponent. Move Quick keeps you quicker than most champions so gain a bit of ground ahead of them before you drop it.
-Don't be afraid to shroom the enemies plan of attack. If they are going to be pushing into your base soon, drop some shrooms around inhibitors and within the base to snare them for a counter attack or to weaken them enough to wimp out of the push.