Caitlyn Build Guide by Xorea

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author Xorea

Ultimate Carry Caitlyn

Xorea Last updated on September 10, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 22

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 8

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One of the reasons Piltover is known as the City of Progress is because it has an extraordinarily low crime rate. This hasn't always been the case; brigands and thieves of all sorts used to find the city-state an ideal mark for plunder, primarily due to the valuable resources it imports to fuel its techmaturgical research. Some even theorize that it would have fallen long ago to the chaos of organized crime if not for Caitlyn, the Sheriff of Piltover. Born the daughter of a wealthy statesman and a pioneering hextech researcher, Caitlyn discovered her natural gift for investigation when, at age 14, her father was assaulted and robbed on his way home. She snuck out of her house that night with her father's rifle and tracked down the muggers from the crime scene. At first, her parents did their best to discourage her from such risky hobbies, but she was incorrigible. Wishing to protect her daughter in the only way she knew how, Caitlyn's mother began outfitting her with techmaturgical devices tailored to her sleuthing needs.

Caitlyn quickly gained notoriety, both because she was single handedly defeating crime in Piltover and also because she soon developed into a ravishing beauty. She never backed down from a case or a challenge, and she was one of the sharpest shots in the city-state. Her services were soon requested by Demacia to help track down a mysterious outlaw who had begun committing high-profile heists. The bandit, who always left a card with an ornate 'C' at the scene of the crime, became Caitlyn's arch-nemesis. To this day, Caitlyn still searches for this cat burglar, and the chase has led her all across Valoran. She has joined the League to hone her skills and gain the influence necessary to track down the only quarry that has managed to evade her.

''Go ahead, run. I'll give you a five minute head start.''
- Caitlyn, from her book 'Willing Apprehension'.

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Pros / Cons

Long Range
Strong Early Game
Great Harass
Can Solo Lanes Well
Ultimate for those "OH DAMN" situations
Traps work will for Defensive, Offensive, and Map Awareness
Can change the outcome of a team fight if positioned well

Targeted a lot
Ultimate can be intercepted or KS'd from you.

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Summoner Spells

Recommended Summoner Spells


I choose ghost for moments where I need to catch up into a team fight that's going on, chasing, or running away. It has quite a few helpful uses and since Caitlyn is targeted a lot, this can help with kiting.


I choose Flash for those close moments that Ghost can't get you out of. Flashing over walls, Flashing into your kills, or Flashing from dying. All of these examples are why I take Flash along.

Optional Summoner Spells


Exhaust is good, especially when it comes to kiting, but I personally like to know I can escape alive safely. If anything, you can net if you want them slowed.

Anything else in my opinion shouldn't be used. Spells like Ignite and Teleport are good, but with Caitlyn being squishy, you won't be able to teleport away fast enough and live. I prefer spells that give you a chance of living.

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Every 8 / 7 / 6 attacks (attacks while in brush count as 2), Caitlyn will fire a headshot, dealing either 150% damage to a champion or 250% damage to a minion.

Piltover Peacemaker

Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals 20 / 65 / 110 / 155 / 200 (+1.3 per attack damage) physical damage to targets in a line, it deals 15% less damage to subsequent targets, down to a maximum of 60% damage decrease.

Cost: 50 / 60 / 70 / 80 / 90 mana
Range: 1300
Cooldown: 10 / 9 / 8 / 7 / 6

Yordle Snap Trap

Caitlyn sets up to three traps which trigger on champions. When sprung, the trap immobilizes the champion, deals 80 / 130 / 180 / 230 / 280 (+0.6 per ability power) magic damage over 1.5 seconds and reveals the target for 9 seconds. Traps last 4 minutes. Activation range: 150

Cost: 50 mana
Range: 800
Cooldown: 20 / 17 / 14 / 11 / 8

90 Caliber Net

Caitlyn fires a heavy net to slow down her target by 50% for 1 / 1.25 / 1.5 / 1.75 / 2 seconds and deal 80 / 130 / 180 / 230 / 280 (+0.8 per ability Power) magic damage. The recoil knocks Caitlyn back.

Cost: 75 mana
Range: 1000
Cooldown: 18 / 16 / 14 / 12 / 10

Ace in the Hole

Caitlyn takes time to line up the perfect shot, dealing 250 / 475 / 700 (+2.0 per bonus attack damage) to a single target at a huge range. Enemy champions can intercept the bullet for their ally. It provides vision of the target for the duration.

Cost: 100 mana
Range: 1900 / 2050 / 2200
Cooldown: 90 / 75 / 60

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When farming, you need to know that your range is great for farming.
Caitlyn is good at farming, because of your long range you can last hit and harass decently. If you ever happen to have the enemy minions push to your turret remember that...

    Melee minions take two turret hits and an auto attack
    Caster Minions take one turret hit and two auto attacks (so auto attack before and after the turret hit)
When the minions show about 25 percent health left over pay attention to them and get the last hit off. If multiple minions are running low on Health, make use of your Q and take them all out. Now if there is a jungler on the other team, or if there are multiple people mia on your map go for the jungle minions until it looks safe. Yes, you could get a tower out of it, but you also risk the chance of dying before you get it or dying after you get it. All in all, be careful.

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Early Game Laning Partners

Caitlyn can go in any lane, I personally like the middle lane for the early ultimate and the extra CS. If Karthus or an Annie is on your team, move over to the side lanes for them.

Akali - Okay Laning Partner
Alistar - Good Laning Partner
Amumu - Okay Laning Partner
Anivia - Good Laning Partner
Annie - Okay Laning Partner, mainly because you both are squishy
Ashe - Bad. You both need CS
Blitzcrank - Good Laning Partner, grab on traps? Pfft.
Brand - Okay Laning Partner, same reason as Annie
Cassiopeia - Okay Laning Partner, better off with Annie / Brand
Cho'Gath - Good Laning Partner
Corki - Bad. Both need CS.
Dr. Mundo - Good Laning Partner
Evelynn - Okay. Roaming Evelynn and you will get more EXP.
Ezreal - Okay, although you both need CS it's better than Ashe or Corki or other AD carries
Fiddlesticks - Okay, fear and land trap
Galio - Good Laning Partner
Gangplank - Okay Laning Partner
Garen - Good Laning Partner
Gragas - Okay Laning Partner
Heimerdinger - Good Laning Partner
Irelia - Bad Laning Partner, Irelia needs Early game CS
Janna - Good Laning Partner
Jarvan IV - Good Laning Partner
Jax - Good Laning Partner
Karma - Good Laning Partner
Karthus - Should be mid.
Kassadin - Good Laning Partner
Katarina - Okay Laning Partner
Kayle - Okay Laning Partner
Kennen - Okay Laning Partner
Kog'Maw - Bad. Kog'Maw needs Farm
LeBlanc - Bad. Squishy
Lee Sin - Good Laning Partner
Leona - Good Laning Partner
Lux - Okay Laning Partner
Malphite - Good Laning Partner
Malzahar - Bad. Squishy
Maokai - Good Laning Partner
Master Yi - Okay Laning Partner
Miss Fortune - Bad Laning Partner, both need farm
Mordekaiser - Good Laning Partner
Morgana - Okay Laning Partner
Nasus - Bad Laning Partner, He needs Q farm
Nidalee - Okay Laning Partner
Nocturne - Okay Laning Partner
Nunu - Good Laning Partner
Olaf - Good Laning Partner
Orianna - Okay Laning Partner
Pantheon - Okay Laning Partner
Poppy - Okay Laning Partner
Rammus - Good Laning Partner
Renekton - Good Laning Partner
Rumble - Good Laning Partner
Ryze - Okay Laning Partner
Shaco - Bad Laning Partner
Shen - Okay Laning Partner
Singed - Good Laning Partner
Sion - Okay Laning Partner
Sivir - Bad Laning Partner, she will take your farm
Sona - Good Laning Partner
Soraka - Good Laning Partner
Swain - Good Laning Partner
Taric - Good Laning Partner, stun then trap?
Teemo - Okay Laning Partner
Tristana - Bad Laning Partner
Trundle - Bad Laning Partner
Tryndamere - Okay Laning Partner, good damage but both need farm
Twisted Fate - Okay Laning Partner
Twitch - Okay Laning Partner, possibly roaming Twitch? Solo lane Cait = more exp and gold
Udyr - Good Laning Partner
Urgot - Okay Laning Partner
Vayne - Bad Laning Partner, both need farm
Veigar - Bad Laning Partner, he needs Q farm
Vladimir - Good Laning Partner
Warwick - Okay Laning Partner
Xin Zhao - Good Laning Partner
Yorick - Okay Laning Partner
Zilean - Good Laning Partner

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Important Notes

Make Use of Your Traps

I cannot stress this enough, this can help you offensively, defensively, and help prevent ganks.

Make Use of Your Range

When I say this, I don't mean put your life at risk. Harass as much as you can while keeping your farm up.

Don't Use Your Ultimate for Harass

Time in and Time out, I see Caitlyn's waste their Ult for Harass, and watch kills go away because their ultimate is down. I know it's cool down isn't that long, but no need to waste your Ultimate.

Know Your Headshot Passive

With your range, there should be no reason you don't harass with Headshot.

If You Can't Control Your Lane, Switch

This goes for anyone on any champ. If you can't handle your lane, then you aren't getting a decent farm.