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Rumble Build Guide by MutasOP

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author MutasOP

Undefeated, Undisputed ..........Money Maker ft. Ben

MutasOP Last updated on June 28, 2012
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Team 1

Ability Sequence

3
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
1
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
Durability
3/
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Welcome to my Rumble guide! I have a passion for Rumble and strongly believe that he is among the strongest and most versatile top lane champions in the game. I will be showing you how to compete against other Top Lane Champions and dominate them. I apologize in advance as this guide will not be very visually pleasing, but I assure you it will be very effective.


Guide Top

Pros / Cons

Pros:
-Gap closing capabilities
-Can fulfill a variety of roles/
-Good lane phase
-Strong team fight capabilities
-High base damage allows you to stack defense

Cons:
-Ultimate requires (very) slight practice
-Skill shot slow (but you shoot twice!)


Guide Top

Runes

I choose to take Magic Penetration reds, Armor yellows, Flat AP Blues, and Flat AP Quints. These runes are made to counter the majority of AD bruisers that find a home in Top Lane; Armor to increase durability and AP+Magic Penetration to deal massive damage with the early harpoon. Others prefer Movement Speed quints and/or magic resist blues, which are also an excellent choice.


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Masteries

My masteries are 9/21/0. In my opinion, this mastery setup is a more versatile and equally effective variant of 21/9/0 because you still have that option to tank, but can still dish out heaps of damage if you choose that path.


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Summoner Spells

I use Ignite/Flash. Some decent alternatives are Heal, Teleport, and Ghost. But Ignite and flash increases one's kill potential by so much, I can't live without it.


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Skill Sequence / Laning tips

I level up Electro-Harpoon first for that long range harassment and then level up my shield. From then I skill using these priorities: R>Q>E>W. This skill sequence is designed for mid range fighting. In between last hitting, wear down your opponent with Electro-Harpoon until you are confident he is unable to take you on in a duel, then rush up to him with Scrap Shield and use Flamespitter to push him away from the creeps to deprive him of exp/gold. If he stands his ground, and fights it is a sign of one of these 3 things:
-He has many creeps backing him up
-Impending ganks
-He is an idiot and will probably die.


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Items

I'm not going to spend too much time in this section. The first build is a Bursty AP variant and should be considered when you are in the lead or find confidence against your lane opponent. The second build exploits the high base damage of Rumble and stacks early armor against difficult hard hitting AD champions like Riven and Lee Sin while transitioning into a complete off-tank for Mid and Late game.


Guide Top

Pics!

P.S. Ben is the person that helped come up with the name.