Warwick Build Guide by Tonester360
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
So Warwick was one of the first champs I played. He is a great starting champion but there is so much more to him than being easy for beginners. This build for Warick is great because it works so well with both short games you and your team dominate in, and also those long drawn out battles that go and over an hour. So I hope you all enjoy my guide to Jungle Warwick!
+25 Armor Pen.
+13 Magic Resist
The point of these runes to give Warick the defenssivee and physical edge to start of well in the jungle without taking too much damage and quickly moving through the jungle. While also keep his health high for very early ganks. These runes are the core, they set him up early game and give him the advantage all the way to late game.
This 21-0-9 mastery page is geared towards very offensive, quick jungling Warick that can also easily prey on those squishies that just have it coming to them.
With Warwicks passive rushing wriggle's isn't
really needed and should be spent better.
It gives him the passive of both lantern
and bloodrazor and saves gold on the lifesteal
he already has. Grabbing the merc treads
early after razors improves your speed and
durability for early ganks. After some ganks
or farming. Pick up the spirit visage to
further your healing passive and hungering
strike. NOW this is where you make
the choice of going for bloodrazors or heading
for sunfire cape. If youre not getting many
kills or assists, or cutting it a little
too close in fights; get sunfire cape. But if you've
got a lot of gold coming in and doing well.
finish up the razors to keep hammering on
them. Now whichever choice you made there.
Go for wit's end either way. Because either
you just arent putting out enough damage out
fast enough. Or just need to take those ap
carries out faster. If you have gotten this
far the enemy team is stubborn enough to let
you finish your build. Grab your GA just to
take no mercy on them.
Skills aren't complicated at all, take Q at 1, to W-E then max Q and your Ult asap. Q is the best to max first. Mainly because after a gank the enemy usually tried to run. Now combined with ghost and W you chase and get some hits in but this really takes a lot out of them and can sometimes constitute a succesful dive. Save your ultimate for initiating on a smart gank, or stop someone from escaping. Don't blow it on some random encounter in the jungle.
So basically throughout this entire game, you should be the one initiating fights, taking massive damage and gaining it all back while your carries stay alive and take everyone out. Also picking up a lot of kills yourself. I have have from 1v1 to 1v3 to 2v5 with this warwick build. Guarentee it works.
high damage output
great initiation ult
great at chasing
scary as %*#$!
I tried to think of some i swear.
MORE COMING SOON THIS TAKES QUITE AWHILE. EXPECT MORE DETAILS AND EXAMPLE VIDEOS HERE IN THE FUTURE.