get
prime

Build Guide by fusion777

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author fusion777

Unorthodox Mundo tank!

fusion777 Last updated on February 21, 2011
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Team 1

[VS]

Team 2

Ability Sequence

1
3
5
7
9
Ability Key Q
4
13
15
17
18
Ability Key W
2
8
10
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Guide Top

Introduction

Hey guys! So I have been experimenting with my Dr. Mundo builds for quite awhile, I have been very successful with him, and also have played around with him in ranked a little bit. This guide may seem a little unorthodox, but I have had some really great games recently. If there are any problems with this build, please leave a comment as to why you think this is a problem. Thanks!


Guide Top

Runes

So for my rune page, I really like to run the armor pen marks and quints, simply because of the late game dominance I have. Mundo is 50/50 on magic damage and physical damage with this build, and I just feel like the armor pen gives way more of a kick.

As for the seals, I really like the extra health that these seals give, and compared to the flat hp seals, the per level seals pay off at only level 5!

As for the glyphs, Either type of cooldown can be used, I perfer to mix and match them, but you can use whichever suits you best.


Guide Top

Summoner Spells

For summoner spells, ghost and exhaust all the way! With presence of the master, they will be on a low cooldown, and can be used in conjunction with each other, and your ultimate to change the tide of a fight. You could run something like teleport to help back door or get away by hiding in a bush, or ignite for the extra damage. But ghost and exhaust synergize with his role and his ultimate.


Guide Top

Masteries

Alright, my Mastery page... This is where my build gets called awkward usually. I like running 9 points in offense, just for the extra cool down. Little bit of crit chance, cooldown, and the magic pen just makes sure your cleaver is doing maximum damage. I personally don't like putting any points into defense, because the only worthwhile skill would be Tenacity, but you need to grab improved ghost, so you can't really reach that. Perseverance is really nice because of how it stacks with spirit visage to make your ultimate that much more powerful. Extra exp, movement speed, cooldown, and the summoner spell cooldown, are just a nice addition.


Guide Top

Items

Spirit Visage is very important, because it amplifies Mundo's ultimate by a lot. If you are facing a normal team, or a team with a lot of magic damage, or crowd control. The first build is what you will want to use. It gives a decent amount of armor, with a lot more magic resist then the other build. The Starks fervor is a great item to use to help your team in a large team fight, while also giving you armor pen, and attack speed to start doing damage. Atma's Impaler is used because of the armor boost, and you a ton of attack damage because of all that health you have been stacking. You could also grab a a hexdrinker and quicksilver sash in place of your last 2 items, if their whole team is doing magic damage, with tons of CC.

For the second build, same explanation for the items as above, but I put in a thornmail and ninja tabi for the extra defense, as opposed to the magic resist.


Guide Top

Summary

This is just personally what I have found that works for me, you may have a preference to change up the item order a little bit, and it honestly depends mostly about the other team. On rare occasions I have gone completely dps, or taken out my finishing dps items for more tanky items. It's all about reacting to what your opponents are building. If you have read this whole thing, thank you very much! I am pretty new to making guides, so I apologize for the ****py organization, and if anyone has some suggestions as to how to make it better, please comment and help me out! And if there are some things that you changed that helped your game out, please don't hesitate to comment! Thanks a lot guys!