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Build Guide by Soulknife

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Soulknife

Unstoppable Armsmaster

Soulknife Last updated on August 23, 2010
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Item Purchase Order

[VS]

Actual Stats from Items/Runes

Ability Sequence

2
3
8
13
15
Ability Key Q
4
7
10
16
18
Ability Key W
1
5
9
12
14
Ability Key E
6
11
17
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
4/
Alacrity
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 19

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 11

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


This is a build for Jax that has kept me alive against very coordinated teams.

Depending on what you're up against, you may not need the frozen mallet at all. More than likely, you will be just finishing your bloodrazor by the end of the game. Once you finish it; however, you will be a force to be reconed with.

The stats for this build are a little off. For some reason, it is not adding the 18% dodge Jax recieves from his 5th-level passive. It is also not showing the 2% he recieves from his masteries. So his actual dodge chance after you get your 2nd Phantom dancer is more like 83-85% than 63. That alone makes you virtually unkillable by any melee. If you're up agaist a team of strong casters, you can still dodge auto-attacks from casters to activate your stun, and the attack speed and crit from the 2nd Phantom dancer are nice to have anyway.

The last 2 items of any build are always up in the air. If you're up against a strong team of casters, I would reccomend getting Wit's End after your Bloodrazor. The magic resist and Mana removal will help you a lot considering your high attack speed. Your last item then would probably be Force of Nature. MAgic Resist, Health Regen, and even more movement speed to chase/escape your enemies.

If you're up against a lot of tanks, I reccomend getting Bloodrazor before your 2nd Phantom Dancer, and then Black Cleaver before the Frozen Mallet. If you can keep the tanks pinned down mid-game, you should have no trouble obliterating them at the end. IF they are tanks that build armor instead of just health, I would get Black Cleaver before the 2nd Phantom Dancer but AFTER the Bloodrazor.

Summoner Spells have been chosen for this reason: Ignite is my favortie spell because I don't have to chase people as far. I didn't bother to get "Heal" because if you play it safe until mid/late game you wont ever need it. Exhaust is pointless because you have leap strike AND 2 phantom dancers to catch people with. If you 3v3 with this build swap Teleport out for Ghost.

Dodge Chance: 12% boots, 18% Passive, 40% Phantom Dancer x2, 11.25% runes, 2% Masteries

93.25% Dodge after your 2nd Phantom Dancer. Every time you dodge you go faster; this includes dodging Minion attacks. With the extra 30% move speed from the Phantom Dancers... good luck escaping. =)