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Build Guide by Periphetes

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Not Updated For Current Season

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League of Legends Build Guide Author Periphetes

Urgot - Game Winner Extraordinaire REBORN

Periphetes Last updated on January 21, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Chapter 1

Welcome to Urgot - Game Winner Extraordinaire REBORN



1. Intro
2. Item Variables
3. Playstyle
4. Tips
5. Item Explanations
6. Items, runes, masteries, summoner spells and skills. (AKA TL;DR)

1. Intro



I don't want to bore you with details, so skip to TL;DR if you already have a working playstyle for Urgot (or are just plain lazy).


The basic idea of this build is to farm your behind off, whilst supporting your team and gaining a huge KDA, but without being "that guy" who is always starting the fights. Your role as Urgot is mostly to mop up messes and shut down carries, but also be superman from nowhere for those fights that your opponents incorrectly assumed were 4v5 (hide and pop out when engaged). The movespeed stacking allows you to farm between fights much more easily as well as land outrageous corrosive charge combos during the "pace and wait" standoffs. You will also notice massive mp5, which allows you to never stop harassing, and in many cases barely grant you the mana for kills at level 5-9. TL;DR: Anti-carry on wheels.

I have played Urgot for over 100 ranked matches, most of which were before the big buff he was given. That said, I have always used a build similar to this one.


I HAVE ESCAPED ELO HELL WITH THIS, STARTING FROM 1k.



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2. Item variables



If the enemy team has at least 3 players with more than 2.5k health (or 200 armor), replace your Manamune with Madred's Bloodrazor at far endgame (this will usually happen).

If in any case you feel that you really need a specific item, you will usually substitute Last Whisper. If this isn't an option (armor heavy), you can substitute manamune once you finish AD items and have enough levels for mp5 runes to cover you.

-

3. Playstyle



Go mid. Mid is what makes this work. You play HYPER-AGGRESSIVE and make your enemy either back or die by never missing acid hunter combos. Out-harass or kill them until the teamfight phase, being sure to completely deny them experience and gold (chase them away from minions and don't auto-attack minions, let them push away from the enemy tower). If your early game is not working, just be patient and farm up to Manamune before killing things.

Once you get manamune and r2 boots, run around ganking lanes asap (dont bother if they are being defensive). If your lanes are dominating, continue to farm mid. Throughout the game, if you are not killing champions you should be farming either a lane or jungle.

During teamfights, try hard to get corrosive charge on all the enemies, then aim for the squishy. Use only acid hunter if you have to keep your distance, otherwise run in and autoattack while spamming acid hunter. Ultimate is best used to stop runners rather than initiate teamfights. However, if the enemy has a very fed physical attacker feel free to swap them into your team, disabling the enemy dps and getting a kill simultaneously. Don't be afraid to harass tanks too. In a large-scale battle, only ult if someone is more fed than you, or you are going to be focused.

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4. Tips



-Corrosive charge on the ground gives you sight for a short time, use it to preclear bushes.
-Have Blue rune buff in every teamfight if possible
-BUY ONE WARD EVERY BASE TRIP. IT IS VERY VERY WORTH THE MONEY.
-Acid hunter can lock on through fog of war if your mouse is over them.
-Acid hunter's range (even through fog) is about equal to kog'maw's rank 2 ultimate, if you can lock on.
-Don't chase for early kills (-9) unless it's a sure thing.
-Use Corrosive Charge and terror capacitor to open, then hit with a few acid hunters and if possible auto attack. Getting the acid hunters down is slightly difficult. Once you can chain 3 acid hunters you will hurt a LOT.
-Terror capacitor slows activate upon acid hunter's HITS. This means you can activate it while a missile is midair to add a slow.
-If you need to spam dps, just keep hitting acid hunter and auto attacking. Use other skills if they are up and you have the mana.
-You can use your ult to catch runners.
-Shoot acid hunter at minions while killing turrets to take advantage of the trinity force damage.

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5. Item explanations



manamune: Infinite mana and 74 ad for 300 more gold than a bf sword? Yes please!

Ionian boots of Lucidity: CDR. GODLY.

Youmuu's: Mostly for turret pushing, but helps a little in teamfights. Early cdr from brutalizer is the main reason to get this.

Sheen: The burst is very valuable before you get your bonus ad much higher.

Last whisper: Should be an obvious choice, this item makes it possible for you to harm tanks in any way at all.

Trinity force: This item really puts the "got" in "urgot". Everything about this item is great once you already ad stacked into oblivion (the more ad you have the less each point is worth, so grab other stats).

-

6. Items, runes, masteries, summoner spells and skills (AKA TL;DR):



Items:
Meki Pendant, health potx2
Tear of the goddess
Boots of Speed
Brutalizer
Ionian Boots of Lucidity
Manamune
Sheen
Zeal
Youmuu's Ghostblade
Trinity Force
Last Whisper OR GA
If you got GA, either Last Whisper or some other countering item. Otherwise GA.

Runes:
Arpen marks
Mp5/lvl seals
flat CDR glyphs x6, MR/lvl glyphs x3
arpen quints

Masteries:
0/9/21
Defense by tier:
0/3/0/3
3/0

Utility by tier:
0/3/0/1
4/0
0/3/2/0
3/1
3/0
1

Summoner Spells:
Ghost and Flash

Skills:
Max Acid Hunter then max Corrosive Charge, but one early point in Terror Capacitor.

Exact: QEQWQRQEQEREEWWRWW

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