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Urgot the fat robot thats NOT OVERPOWERED
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Spells:
Exhaust
Flash
Ability Order
Echoing Flames (PASSIVE)
Urgot Passive Ability
Introduction
This is an Urgot build..obviously.
Some little stuff about Urgot:
I assume the name "Urgot" came from the word "Ergot" or "Argot" meaning-
1. A disease of rye and other cereal grasses, caused by a fungus of the genus Claviceps
2. A specialized idiomatic vocabulary peculiar to a particular class or group of people, especially that of an underworld group, devised for private communication and identification
Also Urgot is a fat robot
RUNES-
The runes are simply just for damage and penetration...TWSS
MASTERIES-
Anyway, the masteries just help you get a little more spells out with more damage, but the interesting thing is the 9 in defensive tree, this gives a little survivability but as well gives you a lot of health regen (41.1 to be exact) which helps late game. A LOT
SUMMONER SPELLS-
EXHAUST is nice because of the effect of slowing that stacks with Urgots, W-to-Q slow, and the that the 70% damage reduction stacks with Urgots passive, making the enemy champion do only 15% of their damage output...not overpowered at all
FLASH is great with Urgots ultimate, which takes a champian, stunns them in place while a cast goes off (during this cast Urgot has more armor and Magic Resistance) and then switches the two champions places. Then i will flash to get a good distance or spot while they are slowed because of the ultimate after effect and Urgots W-to-Q slow. AND flash is nice with a gank where you can use the Urgot ultimate on the farthest champion to your destination and flash as well to get even farther away from the gankers.
HEAL is not that necessary with elixirs used correctly, can help but not in my preference
GHOST can be helpful with escaping and engaging but i just don't see the need for that spell when, with flash, you can flash past a wall and get away easier.
REVIVE no use what soever unless you plan on dieing...a lot...
SMITE well Urgots NOT a good jungler, so i don't see a use
TELEPORT this can work well if you like to gank and you can get to a lane vary quickly through a ward in a bush
CLEANSE this is ABSOLUTELY not necessary for any circumstance with Urgot
FORTIFY pretty good if you are an excellent "kite-er" otherwise useless without the masterie for splash damage in my opinion
CLARITY can be useful because Urgot can run out of mana quickly, but that is covered by the 200 mana in the beginning with a crystal
IGNITE not that useful unless you know you will face a life steal or health-based champion
RALLY only useful for a vary short amount of time for the extra AD but otherwise useless, plus the cool down is insane
CLAIRVOYANCE this is vary useful when solo-laning if you don't trust your teammates to call "MIA" like when joining a match by yourself, otherwise its a waste
The runes are simply just for damage and penetration...TWSS
MASTERIES-
Anyway, the masteries just help you get a little more spells out with more damage, but the interesting thing is the 9 in defensive tree, this gives a little survivability but as well gives you a lot of health regen (41.1 to be exact) which helps late game. A LOT
SUMMONER SPELLS-
EXHAUST is nice because of the effect of slowing that stacks with Urgots, W-to-Q slow, and the that the 70% damage reduction stacks with Urgots passive, making the enemy champion do only 15% of their damage output...not overpowered at all
FLASH is great with Urgots ultimate, which takes a champian, stunns them in place while a cast goes off (during this cast Urgot has more armor and Magic Resistance) and then switches the two champions places. Then i will flash to get a good distance or spot while they are slowed because of the ultimate after effect and Urgots W-to-Q slow. AND flash is nice with a gank where you can use the Urgot ultimate on the farthest champion to your destination and flash as well to get even farther away from the gankers.
HEAL is not that necessary with elixirs used correctly, can help but not in my preference
GHOST can be helpful with escaping and engaging but i just don't see the need for that spell when, with flash, you can flash past a wall and get away easier.
REVIVE no use what soever unless you plan on dieing...a lot...
SMITE well Urgots NOT a good jungler, so i don't see a use
TELEPORT this can work well if you like to gank and you can get to a lane vary quickly through a ward in a bush
CLEANSE this is ABSOLUTELY not necessary for any circumstance with Urgot
FORTIFY pretty good if you are an excellent "kite-er" otherwise useless without the masterie for splash damage in my opinion
CLARITY can be useful because Urgot can run out of mana quickly, but that is covered by the 200 mana in the beginning with a crystal
IGNITE not that useful unless you know you will face a life steal or health-based champion
RALLY only useful for a vary short amount of time for the extra AD but otherwise useless, plus the cool down is insane
CLAIRVOYANCE this is vary useful when solo-laning if you don't trust your teammates to call "MIA" like when joining a match by yourself, otherwise its a waste
BUILD-
This build gives you exactly what you need, attack damage, attack speed, and just the right amount of survivability. THE KEY IS THE ELIXIR OF FORTITUDE!! I always have this active and in replace of the HEAL summoner spell, note that when using this elixir that the health is INSTANTLY granted when drinking for a nice "surprise". Also as i said, the 41.1 health regen helps immensely so therefore manamune is NEEDED due to the damage also given
This build gives you exactly what you need, attack damage, attack speed, and just the right amount of survivability. THE KEY IS THE ELIXIR OF FORTITUDE!! I always have this active and in replace of the HEAL summoner spell, note that when using this elixir that the health is INSTANTLY granted when drinking for a nice "surprise". Also as i said, the 41.1 health regen helps immensely so therefore manamune is NEEDED due to the damage also given
SKILL SEQUENCE-
Urgots main attack is the Q ability. No doubt about that. The thing you need to know about the "Needle" or "chainsaw" is that when you have you shield up and active around you, the Q ability slows the enemy hit, depending on the rank. Don't forget Urgots passive, an enemy hit by Urgot does 15% less damage, this works with the Q, E, R, and auto-attacks. The most important harassment move is the E, if the grenade hits a target, place your curser over that specific champion or minion and hit the Q, this will guide the Q ability to hit that target with tons of range. Please note though that in the beginning of the game, only 3 Q's will be able to hit if your quick,but 4 if you have 35%-40% cool down reduction and be sure to BE QUICK with the Q, or you will miss the opportunity for that 3'rd hit. Lastly be sure to use you R to single out one champion but be careful of any SILENCES, or MOVING FORCED ABILITIES while casting your ultimate.
Urgots main attack is the Q ability. No doubt about that. The thing you need to know about the "Needle" or "chainsaw" is that when you have you shield up and active around you, the Q ability slows the enemy hit, depending on the rank. Don't forget Urgots passive, an enemy hit by Urgot does 15% less damage, this works with the Q, E, R, and auto-attacks. The most important harassment move is the E, if the grenade hits a target, place your curser over that specific champion or minion and hit the Q, this will guide the Q ability to hit that target with tons of range. Please note though that in the beginning of the game, only 3 Q's will be able to hit if your quick,but 4 if you have 35%-40% cool down reduction and be sure to BE QUICK with the Q, or you will miss the opportunity for that 3'rd hit. Lastly be sure to use you R to single out one champion but be careful of any SILENCES, or MOVING FORCED ABILITIES while casting your ultimate.
The good, the bad, and the fat Urgot...cleaver ain't I?
PROS-
Destroys most champions earlier game
Passive scales with exhaust
Shield slow scales with exhaust
Immense range with the Grenade-to-3 Needles-combo
Outputs a lot of damage
The ability to single out a champion with the ULTIMATE
Many people will complain how Urgot needs to be "nerfed" and how he is Overpowered
CONS-
Squishy without the correct items (like those in this build)
Urgot gets worse as time progresses unless he is "fed"
Towards the end of the game, Urgots amazing or useless
Usually the target of team battles
Hard to play if you don't understand the Shield side effects and the Grenade side effects
PROS-
Destroys most champions earlier game
Passive scales with exhaust
Shield slow scales with exhaust
Immense range with the Grenade-to-3 Needles-combo
Outputs a lot of damage
The ability to single out a champion with the ULTIMATE
Many people will complain how Urgot needs to be "nerfed" and how he is Overpowered
CONS-
Squishy without the correct items (like those in this build)
Urgot gets worse as time progresses unless he is "fed"
Towards the end of the game, Urgots amazing or useless
Usually the target of team battles
Hard to play if you don't understand the Shield side effects and the Grenade side effects
AKALI just be careful of the dash
ALISTAR be careful of the movement he forces upon you while ulting
AMUMU his pull gets anoying as well as his ult wiht cirtain lane-ers
ANIVIA easy peasy , vary squishy
ANNIE the stun is annoying, and the damage is unbearable
ASHE slows can be a problem, otherwise easy
BLITZCRANK vary annoying pull, disorientates me a lot
BRAND nuking is hard on Urgot, takes too much damage
CAITLYN She can output a lot of damage if your not careful
CASSIOPEIA
CHO'GATH this is alright to lane against, but can be a nuance
CORKI squishy but outputs alot of damage
DR.MUNDO too easy
EVELYNN stealth will kill you a lot
EZREAL squishy but can be sneaky
FIDDLESTICKS most annoying champ, he can do some damage but is vary durrable due to Life Drain
GALIO ap and mr= win vs Urgot
GANGPLANK And do alot of damage if your not careful enuf
GAREN alright sometimes, depends on your playstyle
GRAGAS vary easy to lane against, be careful of the big barral though
HEIMERDINGER easy sauce
IRELIA always easy for me, i dont see a problem
JANNA support=too easy
JARVAN can be a nusance, but not a problem
JAX hes op, nuff said
KARMA she has a shield that takes 1-2 Q's..anoying at most
KARTHUS he is a big nusance with the Q's and ulti
KASSADIN never nice to me :[
KATARINA Also hates me :[ shes op too
KAYLE support that does alot of damage, sometimes nice to lane with if shes stupid
KENNEN deppends, ap is hard, ad/as is easy
KOG'MAW he is always annoying with his auto attack range
LEBLANC squishy with mere damage
LEESIN can be hard
LUX annoying but stupid ones are easy pray
MALPHITE same as lux
MALZAHAR defencive ones are annoying, aggressive ones are easier
MAOKAI too easy, tank
MASTERYI squishy and bad
MISSFORTUNE outputs a lot of damage but so easy to kill
MORDEKAISER hes op with the shiel, nuff said
MORGANA snare hurts the harrasement for Urgot
NASUS easy enuf
NIDALEE Spears are a pain, squishy otherwise
NOCTURNE never nice
NUNU heals easy, iceballs annoying, bad otherwise
OLAF vary easy to kill, BUT the Urgot ulti can be wasted during his ult
PANTHEON stuns annoying, bout it
POPPY same as pantheon
RAMMUS he is anti ad, Urgots all ad, :[
RENEKTON Hard hitter vs Urgot
RUMBLE getting close is a bad idea and ulti can kill alot, but squishy otherwise
RYZE squishy and mere damage early on
SHACO stealth is annoying
SHEN Taunt can break stratagies, bout it
SINGED Poision is the only bad thing about him
SION stuns anoying
SIVIR rapes your minions, squishy otherwise
SONA no damage output but sturdy
SORAKA same as sona but with a little more damage output
SWAIN hard vs that snare and ulti, extreamly easy otherwise
TARIC stuns annoying, bout it
TEEMO shorroms are the only thing bad vs'ing him
TRISTANA rockets to youand her ult is annoying, bout it
TRUNDLE alright damage, easy for harrasing
TRYNDAMERE op and annoying in all ways
TWISTEDFATE lots of damage output and ult is tricky allong with the Yellow card stun
TWITCH stealth is a big problem, slows and ultis annoying
UDYR too much damage output
URGOT up to you to take the challange!!!
VAYNE squishy enuf for harrasing, lots of dammage from her though
VEIGAR too easy, no damage form him
VLADIMIR easy to harrass and Urgot passive shuts him down
WARWICK hard to harras, but low damage if your carefull
XINZHAO always a hard hitter and hard to harass
ZILEAN simple and squishy
ALISTAR be careful of the movement he forces upon you while ulting
AMUMU his pull gets anoying as well as his ult wiht cirtain lane-ers
ANIVIA easy peasy , vary squishy
ANNIE the stun is annoying, and the damage is unbearable
ASHE slows can be a problem, otherwise easy
BLITZCRANK vary annoying pull, disorientates me a lot
BRAND nuking is hard on Urgot, takes too much damage
CAITLYN She can output a lot of damage if your not careful
CASSIOPEIA
CHO'GATH this is alright to lane against, but can be a nuance
CORKI squishy but outputs alot of damage
DR.MUNDO too easy
EVELYNN stealth will kill you a lot
EZREAL squishy but can be sneaky
FIDDLESTICKS most annoying champ, he can do some damage but is vary durrable due to Life Drain
GALIO ap and mr= win vs Urgot
GANGPLANK And do alot of damage if your not careful enuf
GAREN alright sometimes, depends on your playstyle
GRAGAS vary easy to lane against, be careful of the big barral though
HEIMERDINGER easy sauce
IRELIA always easy for me, i dont see a problem
JANNA support=too easy
JARVAN can be a nusance, but not a problem
JAX hes op, nuff said
KARMA she has a shield that takes 1-2 Q's..anoying at most
KARTHUS he is a big nusance with the Q's and ulti
KASSADIN never nice to me :[
KATARINA Also hates me :[ shes op too
KAYLE support that does alot of damage, sometimes nice to lane with if shes stupid
KENNEN deppends, ap is hard, ad/as is easy
KOG'MAW he is always annoying with his auto attack range
LEBLANC squishy with mere damage
LEESIN can be hard
LUX annoying but stupid ones are easy pray
MALPHITE same as lux
MALZAHAR defencive ones are annoying, aggressive ones are easier
MAOKAI too easy, tank
MASTERYI squishy and bad
MISSFORTUNE outputs a lot of damage but so easy to kill
MORDEKAISER hes op with the shiel, nuff said
MORGANA snare hurts the harrasement for Urgot
NASUS easy enuf
NIDALEE Spears are a pain, squishy otherwise
NOCTURNE never nice
NUNU heals easy, iceballs annoying, bad otherwise
OLAF vary easy to kill, BUT the Urgot ulti can be wasted during his ult
PANTHEON stuns annoying, bout it
POPPY same as pantheon
RAMMUS he is anti ad, Urgots all ad, :[
RENEKTON Hard hitter vs Urgot
RUMBLE getting close is a bad idea and ulti can kill alot, but squishy otherwise
RYZE squishy and mere damage early on
SHACO stealth is annoying
SHEN Taunt can break stratagies, bout it
SINGED Poision is the only bad thing about him
SION stuns anoying
SIVIR rapes your minions, squishy otherwise
SONA no damage output but sturdy
SORAKA same as sona but with a little more damage output
SWAIN hard vs that snare and ulti, extreamly easy otherwise
TARIC stuns annoying, bout it
TEEMO shorroms are the only thing bad vs'ing him
TRISTANA rockets to youand her ult is annoying, bout it
TRUNDLE alright damage, easy for harrasing
TRYNDAMERE op and annoying in all ways
TWISTEDFATE lots of damage output and ult is tricky allong with the Yellow card stun
TWITCH stealth is a big problem, slows and ultis annoying
UDYR too much damage output
URGOT up to you to take the challange!!!
VAYNE squishy enuf for harrasing, lots of dammage from her though
VEIGAR too easy, no damage form him
VLADIMIR easy to harrass and Urgot passive shuts him down
WARWICK hard to harras, but low damage if your carefull
XINZHAO always a hard hitter and hard to harass
ZILEAN simple and squishy
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