Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
I had always tried different build that i had seen and never once had they worked out for me so instead i decided to make my own and after several games i have found i build that satisfies me the most, my own.
-This build is highly useful from beginning to end. He has the ability to lower the enemies resistance which in cause not only helps Urgot but helps the entire team as well
-Urgot serves as a great way to stun and stop enemies in their tracks by using his ultimate
-Despite his size Urgot is very squishy and because i haven't adjusted this build to give him more HP the user has to be especially careful
-Tanks may be difficult to kill. Urgot should handle all types of enemies but when he is facing a unit such as Cho'Gath with about 4500 HP but its not impossible just takes longer.
The items used are similar to a build you may see from AKALI and the reasoning being that Urgot depends highly on both his AP and his ATTACK DAMAGE because of his abilities NOXIAN CORROSIVE CHARGE, for AP, and ACID HUNTER, for ATTACK DAMAGE
When dealing with such AP one would believe the best decision would be to use Sorcerers Boots, HOWEVER, Urgot is a unit whos Acid Hunter Attack hits a target as long as they stay in range, in saying so it is clear that speed is more useful when dealing with a runner or runnning yourself from a faster character
Simple. Urgot relies on Attack and AP and speed is always a nice factor as well and when a ranged unit uses it the stacks are easy to keep at a steady rate and being able to use againt enemies
Lich Bane is the most important because it is the best way that both Attack and AP can co-exist in harmony. The description of the item should tell it all because when using a spell such as the Noxian Corrosive Charge then performing a simple attack and Acid Hunter you will be surprised how fast a units health will drop.
This provides a great addition to your AP and Mana which can be used both by your lich bane and the manamune. It should speak for itself.
This provides and good upgrade and balance to both the attack damage and AP.
Given you have a large or large enough mana base this weapon is perfect in helping establish a defined balance for your attack damage and mana regeneration combined with appropriate cooldown leaving Urgot to deal alot of damage consistently.
or Both are very useful. Heal is because Urgot is squishy and Ignite for a quicker kill.
With such a plan you will be SPAMMING ACID HUNTER. Given spells take up mana and acid hunter will be used alot, it is necessary to have restored mana in key situations.
Early Game: LANE IT UP. Urgot is much more useful with an ally then he ever would be alone so make sure you become close friends with someone (prefered as a melee hero)
Mid Game: GANKIN *****ES. Urgot is a great ganker because he does alot of damage in short periods of time and from a running enemy easily captures and kills using Hyper-Kinetic Posisition Reverse
Late Game: DO AS THE TEAM DOES. Because it is a bad idea to travel alone group up. Urgot can harm the entire team and reduce all their resistances so team battles become highly favored towards your team.
SUGGESTIONS?....Make your own damn build. I will consider your suggestions however i have had a tough time findng one better then this so if i take your suggestion and it is better i will change up this page but if it is worse..dont be surprised if i ignore you