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Build Guide by P.DiddyXD

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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author P.DiddyXD

VAMPIRIC VLAD; IDEAS ON A SPELL VAMP VLAD

P.DiddyXD Last updated on December 19, 2010
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Ability Sequence

1
4
5
7
8
Ability Key Q
2
9
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Hey guys!


Im a great fan of spell vamp on most of my aggressive mages (at least 1 hextech revolver) so wanted to test an idea for a full spell vamp build on vlad (since he has no mana problems to worry about and will get all his health back from tranfusions). So the theory is that hextech revolvers are a very cheap source of good ap and provide a moderate amount of spell vamp (SV). These revolvers can be upgraded to will of the ancients (wota) or hextech gunblades (both have unique passives to increase SV to 20%). With vlad's tranfusion , he will gain even further health and will be ultimatly harder to kill (somewhat like the mundo healing effect since you also hav that spirit visage!).

The maths:


1 Hextech Revolver = 15%SV + 40AP
So, 4 = 60% SV + 120AP
This then becomes 70% SV when you upgrade then to wota and gunblade (if u get to that stage). Now have a look at vlad's transfusion ability stats and also spirit visage stats .
Ok so now if we calculate vlad's AP and SV without upgrading the revolvers (and including runes) we have:
Revolvers = 60% SV + 120AP
Runes = + 68AP
So vlad has 60% SV + 188AP (this is excluding the effects of the added magic penetration too!).
Ok so now lets see what 1 tranfusion can do: At lvl 5 it does 250 magic damage + 60% of ur AP; from above this is 250 + 0.6 x 188AP = 362.80 magic damage
And tranfusion also heals you for 25% of that damage; so 362.80 x 0.25 = 90.7 health back from 1 transfusion! This may not seem like much but we still hav to add the bonus spell vamp health and also the effects from spirit visage:
Health from spell vamp = 0.6 (SV) x 362.80 (magic damage) = 217.68 health back
Health from spirit visage = 0.2 x all healing effects
= 0.2 x (transfusion heal + SV heal)
= 0.2 x (90.7 + 217.68)
= 0.2 x 308.38
= 61.67 health back


Ok so now in total, how much health do we gain from 1 transfusion attack?


Health back = 90.7 + 217.68 + 61.67 = 370.05!!! This is just amazing considering you can get the transfusion cooldown to every 3 seconds! And the spell vamp will also work for all of vlads other abilities too!
So test it out guys! See what u think and how often/whether it would work in real/ranked games :)
Anyway GL HF ALL!
P.DiddyXD