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Spells:
Clarity
Exhaust
Ability Order
Living Vengeance (PASSIVE)
Varus Passive Ability
Introduction
Greater Mark of Desolation
(+1.66% Armor Penetration x9) - Varus is a DPS Machine. Using this mark will help you dish out greater amounts of damage, especially to those pesky tanks.NOTE: Some may also like straight physical damage, but i find that only helps push in the beginning of the match. Once you purchase +55, +60, or +80 damage items, +9 physical damage doesn't really do much for you.
Greater Glyph of Resilience
(+1.41 Armor x9) - Keeping Varus around for the final phases of team combat is important, because that is when Varus' wrath really comes in handy. Armor will keep you in battle longer, and will help with 2v1 or 3v1 situations that can be tough to escape. It could be the difference between life or death.
Greater Seal of Warding
(+1.34 Magic resist x9) - Whether it's Ryze, Taric, Veigar or Karthus, facing off against casters is inevitable, and regular armor isn't going to cut it. These runes will help keep you in combat against any foe with magic at their fingertips.
Greater Quintessence of Desolation
(+3.33% Armor Penetration x3) - These runes make Varus Arrows even tougher to compete with, and really help with taking down the enemy tank.
Living Vengeance (Passive)
"On champion kill or assist, Varus gains 40% attack speed for 6 seconds.
On minion kill, Varus gains 20% attack speed for 3 seconds."
Piercing Arrow (Q)
"Varus starts drawing back his next shot, gradually increasing its range and damage, then he fires it, dealing minimum 10/43/77/110/143 (+1.0 per attack damage) to maximum 15/65/115/165/215 (+1.6 per attack damage) physical damage, reduced by 15% per enemy hit (minimum 33%). While preparing to shoot, Varus cannot autoattack or use abilities, and his movement speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds half its mana cost. "
Blighted Quiver (W)
"Varus' basic attacks deal bonus 10/14/18/22/26 (+0.25 per ability power) magic damage and apply Blight for 6 seconds (stacks 3 times). Varus' other abilities detonate Blight, dealing magic damage equal to 2/2.75/3.5/4.25/5% (+0.01% per ability power) of the target's maximum health per stack.
Hail of Arrows (E)
"Varus fires a hail of arrows that deal 65/105/145/185/225 (+0.6 per bonus attack damage) physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed by 25/30/35/40/45% and reduces their healing and regeneration by 50%."
Chain of Corruption (R)
"Varus flings out a tendril of corruption that deals 150/250/350 (+1.0 per ability power) magic damage and immobilizes the first enemy champion hit for 2 seconds. The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them. The corruption will continue to spread until there are no further unaffected targets in range."
Optional Summoner Spells
The great thing about Varus is his versatility. He can chose from a wide variety of these spells because many of them either enhance his stopping power or add depth to his build.
Top 5 Optional Spells for Varus





Possible Start Items






Attack Damage Items



Speed Items


Just one major rule: DON'T WASTE MANA. When the time comes to attack an enemy, you'll need everything in your arsenal to achieve your full potential. Don't be tempted to fire off Hail of Arrows into a group of creeps. It will cost you more in mana than the little bit of damage you do to them. CONSERVE.
3 Effective Chain Attacks
Early Game: Blight-> Blight-> Hail of Arrows-> Blight-> Piercing Arrow
Mid Game: Chain of Corruption-> Blight-> Blight-> Hail of Arrows-> Blight-> Piercing Arrow
Late Game: Blight-> Blight-> Blight-> Chain of Corruption-> Blight-> Hail of Arrows-> Piercing Arrow
HOWEVER...
When your team is setting up for an ambush Varus should be first to strike. Use Chain of Corruption and Hail of Arrows in quick succession. Back off and let your tanks go to work, picking out one enemy to either eliminate or assist with from cover or from a distance.
Remember, Varus not only deals massive amounts of damage, but he is great for turning the tides of any battle with his immobilizing abilities. Use them wisely.
Laning Solo
-
Move your AD minions up quickly and harass the opposition away before you relax and farm.
Make it difficult for them to get to you by keeping minions between you at all times.
Don't chase. Instead, snipe with Piercing Arrow.
Don't be afraid to use Chain of Corruption on just one enemy.
Laning With a Partner
-
Let your partner chase. Take the minions and be happy with the experience and gold.
Use Hail of Arrows to help out tanking or flee allies. Either way, slowing the enemy will greatly assist your partner in any scenario.
Snipe off opponents who have run to the security of a turret so your tank won't have to tower dive and lose unnecessary health and/or die.
Harass the same enemy as your ally from a distance. When enemy help arrives trap them both, finish of the easy kill and gang up on the support for a takedown.
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