Varus Build Guide by avsfan06
Not Updated For Current Season
Not Updated For Current Season
Living Vengeance (Innate): On champion kill or assist, Varus gains 40% attack speed for 6 seconds.
On minion kill, Varus gains 20% attack speed for 3 seconds.
Ability Description Leveling up
Piercing Arrow (First Cast): Varus starts drawing back his next shot, gradually increasing its range and damage.
(Second Cast): Varus fires, dealing physical damage, reduced by 15% per enemy hit (minimum 33%).
While preparing to shoot, Varus cannot autoattack or use abilities, and his movement speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds half its mana cost.
Cooldown: 16 / 14 / 12 / 10 / 8 seconds
Cost: 70 / 75 / 80 / 85 / 90 mana
Minimum Damage: 10 / 43 / 77 / 110 / 143 (+1.0 per attack damage)
Maximum Damage: 15 / 65 / 115 / 165 / 215 (+1.6 per attack damage)
Minimum Diminished: 3.3 / 14.3 / 25.7 / 36.7 / 47.7 (+0.33 per attack damage)
Maximum Diminished: 5 / 21.7 / 38.3 / 55 / 71.7 (+0.53 per attack damage)
Blighted Quiver (Passive): Varus' basic attacks deal bonus magic damage and apply Blight for 6 seconds (stacks 3 times).
Varus' other abilities detonate Blight, dealing magic damage equal to a percentage of the target's maximum health per stack. This damage is capped against monsters.
On-hit Damage: 10 / 14 / 18 / 22 / 26 (+0.25 per ability power)
Blight Damage per Stack: 2 / 2.75 / 3.5 / 4.25 / 5% (+0.01% per ability power)
Hail of Arrows (Active): Varus fires a hail of arrows that deals physical damage and desecrates the ground for 4 seconds.
Desecrated Ground reduces healing effects by 50% and slows enemy movement speed.
Cost: 80 mana
Cooldown: 18 / 16 / 14 / 12 / 10 seconds
Physical Damage: 65 / 105 / 145 / 185 / 225 (+0.6 per bonus attack damage)
Slow Percentage: 25 / 30 / 35 / 40 / 45%
Chain of Corruption (Active): Varus flings out a tendril of corruption that deals magic damage and immobilizes the first enemy champion hit for 2 seconds.
The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them. The corruption will continue to spread until there are no further unaffected targets in range.
Cost: 120 mana
For his incomparable skill with the bow and his unquestioned sense of honor, Varus was chosen to be the warden of a sacred Ionian temple. The temple was built to contain an ancient pit of corruption so vile that Ionian Elders feared it could envelop the island in darkness. Varus prided himself on his position, as only the most exceptional Ionian warriors were selected for the role. He lived with his family in a nearby village and led a quiet life of disciplined routine until the day the forces of Noxus invaded Ionia. Their shock troops left nothing but death and desolation in their wake, and the temple lay in their path. Varus was forced to make a decision. He was bound by honor to stay and defend the temple, but without him the village's few inhabitants could offer little resistance against the oncoming war machine. Gravely, he chose to fulfill his duty as a warden. The corruption could not be allowed to escape.
His arrows sundered the troops who tried to wrest the temple from him that day. However, when he returned to the village, he found that it had been reduced to a smoldering graveyard. Remorse at the sight of his slain family gave way to overwhelming regret and then to seething hatred. He swore to slaughter every Noxian invader, but first he needed to become stronger. He turned to that which he had sacrificed everything to protect. The pit of corruption would consume him wholly, as a flame devours a wick, but its abominable power would burn within him until he was lost. This was a path from which there could be no return. With grim resolve, he condemned himself to the black flames, feeling malevolent energy bond to his skin...and with it, the promise of ruin. He left, seeking the blood of all Noxians involved with the invasion, a grisly task that eventually led him to the invasion's most infamous perpetrators in the League of Legends.
''The life of an arrow is fleeting, built of nothing but direction and intent.''
Damage 46 (+3 / per level)
Health 400 (+82 / per level)
Mana 250 (+36 / per level)
Move Speed 310
Armor 13.5 (+3.4 / per level)
Spell Block 30 (+0 / per level)
Health Regen 4.5 (+0.55 / per level)
Mana Regen 6.5 (+0.5 / per level)
In order to be an efficient laner, make sure to get last hit on minions, and max out your blighted quiver before using peircing arrow. You do this, because it makes your piercing arrow do a lot more damage, depending on your targets maximum health.
Pros/Cons of Varus
Ultimate is perfect for getting away, or initiating fights
Thormail can easily counter Varus, or any AD carry for that matter