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Varus Build Guide by AFKevin

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author AFKevin

Varus The On-Hit Archer

AFKevin Last updated on May 9, 2012
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Ability Sequence

2
14
15
17
18
Ability Key Q
1
3
5
7
9
Ability Key W
4
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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This build is still in progress!

IF YOU HAVE ANY SUGGESTIONS REGARDING THIS BUILD OR ANY QUESTIONS LET ME KNOW IN THE COMMENTS I WILL BE GLAD TO TRY THEM OUT OR ANSWER YOUR QUESTIONS JUST BECAUSE YOU DO NOT ENJOY PLAYING ON HIT OR DO NOT LIKE MY PLAY STYLE, PLEASE DO NOT FLAME ME BUT INSTEAD GIVE CONSTRUCTIVE CRITICISM. TO EACH HIS OWN AND WHEN COMMENTING PLEASE KEEP THIS IN MIND!


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The Reason I play On-Hit

Varus and why I Play him On-Hit


Most people play him pure AD like they would play Ashe, why use the same build on a different champion, switch it up a bit to get a more powerful result and a different play style. Lets face it there are enough AD ranged champions.


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Tips when playing Varus On-Hit

When your playing Varus on hit there is going to be more skill needed to play him.
You will want to time your abilities with your basic attacks, reason being is because his W scales per hit and stacks 3 times. So what you will want to do is hit the opponent 3 times then use an ability on them so that your W procs on them more the most damage. With on hit you wont have to worry about how much health they have because your are going to be worrying about % damage. And this is why you are wanting to get the Blood razor first.


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Summoner Abilities

I choose flash and ignite. Unarguably there are other options, there is no doubt about that.
These are just my preferred abilities. So lets start with flash.
Its much better than ghost in the case that when you use ghost they know one of 2 things:
1. You are chasing them.
2. You are running from them.
So this makes it easy to juke your or for you to be juked. Flash is a surprise they don't know where you are going or what your attempting with it. It can be a life saver.
Next on the list, Ignite. I choose this because it seems a lot of people are running heal now-a-days. First its great for early game to get that first blood when they are running away, and second it counters healing effects very well. You can switch around the summoner abilities if you like and see what you like. I have been experimenting with surge for the extra boost in AP and AS.


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Runes

For the runes you are going to be On-Hit, which is magic damage, with your magic penetration this is going to help you keep in touch with doing persistent damage through-out the game from early to late.
Now with playing as Varus it seems to be he is somewhat..... squishy, so I choose the armor and MR resist seals and glyphs.


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Pros / Cons

Pros vs Cons




The Pros that i have found with Varus are plenty.
1. Hits with % damage so tanks are not a problem.
2. Not hard to sit back and deal the damage while your team does the work.
3. With his E and using Frozen Mallet its not hard to get out of trouble.
4. There is not one person thus far I have not been able to solo.
5. He can be played in any lane.
6. Is simply fun to play with!
I'm sure you can find more.

Cons
1. Squishy ;l