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This is NOT my clip.
But i haven't got a PentaKill with Varus YET.
The story of Varus
For his incomparable skill with the bow and his unquestioned sense of honor, Varus was chosen to be the warden of a sacred Ionian temple. The temple was built to contain an ancient pit of corruption so vile that Ionian Elders feared it could envelop the island in darkness. Varus prided himself on his position, as only the most exceptional Ionian warriors were selected for the role. He lived with his family in a nearby village and led a quiet life of disciplined routine until the day the forces of Noxus invaded Ionia. Their shock troops left nothing but death and desolation in their wake, and the temple lay in their path. Varus was forced to make a decision. He was bound by honor to stay and defend the temple, but without him the village's few inhabitants could offer little resistance against the oncoming war machine. Gravely, he chose to fulfill his duty as a warden. The corruption could not be allowed to escape.
His arrows sundered the troops who tried to wrest the temple from him that day. However, when he returned to the village, he found that it had been reduced to a smoldering graveyard. Remorse at the sight of his slain family gave way to overwhelming regret and then to seething hatred. He swore to slaughter every Noxian invader, but first he needed to become stronger. He turned to that which he had sacrificed everything to protect. The pit of corruption would consume him wholly, as a flame devours a wick, but its abominable power would burn within him until he was lost. This was a path from which there could be no return. With grim resolve, he condemned himself to the black flames, feeling malevolent energy bond to his skin...and with it, the promise of ruin. He left, seeking the blood of all Noxians involved with the invasion, a grisly task that eventually led him to the invasion's most infamous perpetrators in the League of Legends.
''The life of an arrow is fleeting, built of nothing but direction and intent.'' - Varus
For the most crit damage & for best carry.
Not so much to say...
Summoner's Wrath: For the upgraded Exhaust if you grab that summoner spell.
Brute Force: For the extra damage early game. That's 3 points for the same amount of damage 2 AD Quints give. This mastery will allow you to last hit easier and give you more damage if you decide to start Boots of Speed + pots instead of a Doran's Blade.
Butcher: To help with last hits. I recommend this mastery if you are not a proficient last-hitter, as the extra damage should help you in this endeavour.
Alacrity: This isn't for early game, as you shouldn't be auto-attacking, it's actually so we can grab the mastery directly branching off it.
Weapon Expertise: Is a beautiful mastery, especially for only 1 point (5 if you count those put into Alacrity). 10% Ar Pen is golden. If getting this mastery, you can forgo Greater Mark of Desolation for Greater Mark of Strength.
Deadliness: Again for rung progression.
Lethality: Varus is a primarily critical strike champion. This mastery will mean your first shot of the game will hurt, and of course, consecutive critical strikes will do more damage too.
Vampirism: Definitely a must, especially if you start with Boots of Speed over Doran's Blade. Life steal is a core component on an AD carry's kit, and grabbing it for free via masteries is a bargain.
Sunder: More armour penetration, always useful, especially as we only buy Last Whisper as our 3rd/4th item, and is our only big source of armour penetration.
Hardiness: Great for early game survivability. These coupled with Greater Seal of Resilience means that the enemy AD shouldn't be hurting you too much.
Resistance: Fantastic against those AP heavy supports, like Soraka. As we only grab scaling MR runes, these mastery allows you to take a few hits from magic damage abilities early game.
Vigor: For lane sustain - it's up to personal preference, but I prefer to regen my health passively, as opposed to starting with a little extra health with Veteran's Scars.
Summoner's Resolve: For the upgraded Heal.
Summoner's Insight: For the Flash upgrade.
Good Hands: As always, this is vital if you're running 21 in utility. It can mean the difference of saving a tower with Enchanted Crystal Arrow, Hawkshotting Baron before it's taken, etc etc etc.
Scout: Is actually pretty bad, I would not suggest this.
Swiftness: As Varus is an incredibly slow champion, you may want to grab this slight advantage.
Runic Affinity: Varus with Red Buff is rude
Start with a Doran's Blade and head to bottom lane with a support. Hopefully your teammate will be someone like Soraka or Janna, both of who will protect you and don't necessarily need creep kills because they will be earning their gold through assists. If you are laning with an unconventional support whom doesn't have an ally shield or heal (like Blitzcrank, Gangplank or Teemo for example), start with Boots of Speed + 3x Health Potions to make up for the lack of heals in lane.
_If you are on the Blue Team, grab Double Golems with your support before going to lane. This will give you somewhat of a level advantage, and a little bit more gold. (VIDEO PENDING)
Once in the lane, you will want to last hit minions as much as possible, and if everything goes well (maybe you've even scored First Blood/a kill) you should have enough money for a B. F. Sword before the 15 minute mark (so you normally can afford Boots of Speed at the same time). The reasons for last-hitting is NOT JUST to guarantee the creep kill, but to ensure you lane as safely as possible - not pushing and leaving yourself susceptible to ganks.
The above image is a prime example of a relatively "normal" game for Varus pre 30 minutes in. You want to outfarm the enemy AD carry, don't worry too much about getting kills, while kills do give you gold, farming minions with Hawkshot should be top priority next to harassing the enemy lane and forcing them to retreat.
However, if the game is not going well, and you're being zoned, or you've died, of course buy an extra Doran's Blade to help with survivability, or even request a change of lane. Most teammates will willingly swap lanes with you to avoid the enemy team getting fed.
You've got Flash as an escape, so you shouldn't be dying too much. If they try to gank you (you have Hawkshot, wards from your support and your teammates calling MIA, so ganks should fail 90% of the time), spam "F" to gtfo. Once you're at the tower, they'll be less inclined to try and kill you, unless they have tanky towerdivers, suiciders, or champions like Nautilus. Being in a duo lane (2v2) means you've got double the chance to escape and double the chance to die, so keep that in mind.
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