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Build Guide by Killswych

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Killswych

Viktor, the AP Genius

Killswych Last updated on December 30, 2011
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Ability Sequence

1
5
9
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
2
4
7
8
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Viktor is a great tool if you know how to use him. I have found that he is best when used as a burst damage AP champ. I hope this guide helps you as much as it's helped me, and please feel free to leave feedback that may improve this guide.

(Also, in the item build I upgrade the hex core to Augment: Death)


Guide Top

Runes

Quintessence and Glyph of Potency will give Viktor the upper hand early game. With the bonus Ability Power you should be able to pick up an easy early kill.

Seal and Mark of Force will keep Viktor's Ability Power increasing the whole game. At level 18 these will grant him about 35 AP.


Guide Top

Skill Sequence

Power Transfer - This is very useful early game. It is good for picking at your opponents and forcing an earlly recall. In late game, it really is only good for finishing off kills while your death ray is on cooldown.

Gravity Field - This is a very useful tool in a couple of ways. You can use this to get away from the enemy, you can use it in team fights by blocking off an exit route, or just simply to trap the enemy and pick up a kill.

Death Ray - Death Ray is going to be your main damage dealer. With all of the AP in this build, it should be deadly the whole game, especially with Augment: Death.

Chaos Storm: I see this attack to be most useful in team fights. You can call this in on a certain location, then move it to another target if you wish. It wont bring in alot of kills, but it will definately help the team out and get you a couple of assists.


Guide Top

Thank you

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