Vladimir Build Guide by badass119
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is just the build items, masteries, skill order and runes. i am not gonna go into full detail about how to play him and all the items that build into the more expensive items because that's common since to buy the pieces in the recipe.
This is simply for Vlad users who know how to use him and are looking for an amazing build to try out. i think its the best but that's yet to be debated.
Please feel free to comment if you have any ideas that can improve my build. and as always Flamers and flamers/haters need not comment as i will simply ignore your post and you'll just make yourself look worse. =)
theres simply no better mastery setup for vlad. i take all the AP and dmg in Offence and then grab a little tankiness in the defence tree. utilizes his passive quite well.
My items speak for themselfs, Each and everyone of them serve to be a fantastic fit for Vlad and makeing him really stand out as a tank. In my personal opinion you really cant get a better build for this champion.
Each item has either HP, spell Vamp, AP, and CDR. what more could you want.
which is exactly what vladamir needs in every aspect. in my opinion anyone who tries to stack high ammounts of armor on a vlad hasnt grasped what an AP tank is. AP tanks should be able to grab TONS of HP and still be able to hit somewhat decently against enemies and the spell vamp is a absolute must have for any AP tank. Especialy Vladamir, It totaly compliments his Transfusion and Tides of Blood stacks.
This build is extremely expencive but even just finishing the recipes and getting the peices for most of them also serve to be very beneficial to Vlad.
I max Q as soon as possible. its his main skill. harass sustain all of it. you'd be stupid not to max it by 9. i take 1 point in pool at lvl 3 to avoid ganks or sticky situations ect. i take a point in tides at lvl 2 and max it by 13.
My summoner spells are the best way to use his combo. flash in use ulti. hit tides press W(pool) then pick off kills with ur Q
Play carefully with Vladamir early game use harrasment to your advantage, Mid game you should have enough HP and AP by now you can take a few hits and push people past theyre turret keeping them from getting experiance, Your going to out level your enemy quite easily especialy if your laneing middle, because of the long range on both your ultimate and tides of blood and transfusion makeing you able to take a hit from the turret and grabbing that last hit and makeing it out from the turret with almost no hp loss,
Vladamir late game is an AMAZING carry if you havent steadily fed the other team of course. Its obvious that Vladamir will have issues with champions that have extremly high Attack damage. Which is another reason i chose a build with so much hp to pretty much counter that being a factor. Having all that HP and the Ability power to back it up with transfusion heals makes you able to take heaps of damage and gain all that life right back within a matter of seconds end game.
Early game you just need to be careful about yout timeing on ganks or chaseing enemies at the right time ect. the best thing for you to do early game will be to play lane control and use your range and transfusion to your advantage. you might not be able to kill someone early on but you'll make them think twice about trying to push you back haha. Vladamir can strike fear into the eyes of his enemies early game and grab that intimidation factor that really helps for gaining levels over your enemy. If you want to jungle on this charecter or looking to grab a few blue or red buffs if your jungler doesnt mind then you can go ahead and do that past lvl 7.
Pros / Cons
Cons: Squishy early game and can be ganked easily if you try to play aggressivley.
Costs HP to cast spells.
Ranged AD Champions can hurt you untill mid to late game.
Pros: Extremly good carry late game.
Amazing AP tank can eat alot of damage.
Able to stay in lane for very very long periods of time.
Masterful minion killer.
Very unique playstyle.
Early game harrasment is no challenge for this champion.