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Vlad The Hemomancer
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Spells:
Ghost
Ignite
Ability Order
Crimson Pact (PASSIVE)
Vladimir Passive Ability
Pros / Cons
- Great laner
- Good at fighting multiple opponents at once (Due to tanking capabilities and AOE)
- Hemoplague is extremely effective in teamfights
Cons:
- A weak early game champion
- Becomes very vulnerable when silenced (In other words ''****ed'')
Remember that with this build, Vlad will be very suceptable to early game dmg. Now you only start with 1 AP, sacrificing your runes and starting gold for survivability. It's therefor in your best interest to stay out of any immediate danger, atleast untill you reach lvl 9
Ok so what you need to do is:
Wait untill you get 1300 gp so you can portal back and get hold of+. If you have played your cards right, your opponent might think that you're too keen on farming. You use this to your advantage and THIS is when you strike your first blow. Whether you get a kill or not, you should worry about gettingnext. Now you have your boots and you have some decent starting AP considering your MP. You try to stay in your lane for as long as possible, but if you feel too pressured you might want to getbefore completing. This will not only give you more HP + AP, but it will also help you to hunt down your enemies in the long run. We all know that no one escapes the Crimson Reaper right. Next thing to get isfor maximum dmg output. Now we've established what I like to call ''The Base''. Theese items in that order are always non negotiable.
Resistance:
Now it gets a bit more tricky. If you're ahead in the game at this stage, you should definitely go for, but if you're not you should start to consider your defensive items. If you're playing against alot of caster and or hybrid classes (AP users), I would reccommendas your first defensive. This is usually followed up by. Now should you be up against alot of tanks/fighters (AD users), you might want to consider. This is usually followed up byand will ultimately become.
Ok so what you need to do is:
Wait untill you get 1300 gp so you can portal back and get hold of+. If you have played your cards right, your opponent might think that you're too keen on farming. You use this to your advantage and THIS is when you strike your first blow. Whether you get a kill or not, you should worry about gettingnext. Now you have your boots and you have some decent starting AP considering your MP. You try to stay in your lane for as long as possible, but if you feel too pressured you might want to getbefore completing. This will not only give you more HP + AP, but it will also help you to hunt down your enemies in the long run. We all know that no one escapes the Crimson Reaper right. Next thing to get isfor maximum dmg output. Now we've established what I like to call ''The Base''. Theese items in that order are always non negotiable.
Resistance:
Now it gets a bit more tricky. If you're ahead in the game at this stage, you should definitely go for, but if you're not you should start to consider your defensive items. If you're playing against alot of caster and or hybrid classes (AP users), I would reccommendas your first defensive. This is usually followed up by. Now should you be up against alot of tanks/fighters (AD users), you might want to consider. This is usually followed up byand will ultimately become.
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