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Build Guide by Quixoticle

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Quixoticle

Vladimir: Blood Bank Vandal

Quixoticle Last updated on February 1, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
4
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Guide Top

Introduction

Greetings, I am the crazy one.
...but we are not here to discuss that.


We are here to take a look at our favorite hemomancer, Vladimir.

Alright,I half-lied. We are here about me; well my synopsis of Vlad at least.

I will touch on the Runes, Masteries, Skills, and Item-buy-sequence. Maybe go in depth on a later date with all these other fancy chapter possibilities, but lets keep to basics shall we? We don't want to be stuck reading all day.


Guide Top

Runes

Alright... it maybe be small, but this is the first thing below the build summery.



RUNES!
...we all like these, right? How they eat away our IP when we want to play something new...



Anyways, if you haven't noticed a few important things about Vlad:

1---> He has no mana: So there goes maxing AP with Archangels and Deathcaps. Also, remember not to take the health regen Mastery if you decide to make a variant. That bonus is max-mana based.

2---> His passive ability: Gains 1 AP per every 25 additional health, and 2 times health per additional AP. While this isn't calculated from his base stats, it DOES include the Rune bonuses. We like this :)



RUNES I USE:

Marks of Fortitude - Will give us 31.23; so that is already +1 AP to begin with. Why not Insight? Explained later in Masteries and Items

Seals of Force - Why Force instead of Potency? Firstly, those with more hp tend to have more survivability early game. Next, those with more damage potential do better late game. Vlad's passive naturally balances his health and AP stats. Using Force runes will give us a better edge at levels 9 and 18

Glyphs of Force - ^^^see Seals^^^

Quintessences of Fortitude - 32.4 hp per rune, so each one alone gives us another ability point. And nearly 100 extra hp for beginning game? Who could resist! :P



Fortitude >>> 128.43 additional health from runes. So with the extra decimals and one added in, we even slip in ANOTHER ability point fora total of 5 bonus AP in the start.

Force >>> 2.43 per level. How? Seal gives 0.1. Glyph gives 0.17. So together that is 0.27 per level; now multiply by 9

Runes

Greater Mark of Health
9

Greater Seal of Scaling Ability Power
9

Greater Glyph of Scaling Ability Power
9

Greater Quintessence of Health
3
. By level 6 that is an additional 15 [14.58] AP, AND another 30 to max-hp.


Guide Top

Skill Sequence

***in progress


Guide Top

Items

***in progress


Guide Top

Masteries

***in progress