Build Guide by Dark Ariras
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
There is a temple hidden in the mountains between Noxus and the Tempest Flats, where the secrets of an ancient and terrifying sorcery are kept. The area surrounding the temple is littered with the exsanguinated corpses of those who have mistakenly wandered too close. These served only to pique the curiosity of Vladimir, when - in his youth - he trekked through these mountains during his flight from Noxus. A day earlier, the teenaged Vladimir had brutally murdered two boys his age, for no better reason than to enjoy the intoxicating scarlet bloom that surged forth. He realized immediately that he would never be able to suppress his murderous desires, and if he remained in Noxus, his foul deeds were sure to catch up with him. Without hesitation, he abandoned the city-state, and journeyed south.
The trail of bodies led him to a crumbling stone temple. Inside he found an aging monk who appraised him with eyes of pure crimson. Vladimir surprised the monk by returning the wicked gaze with zeal. Recognizing the boy's sinister craving, the monk taught Vladimir how to manipulate and control the fluid of life, often practicing on passing travelers. When it came time for Vladimir to learn the final lesson, the monk warned that failure would result in death. Vladimir did not fail, but success bore a grisly surprise. During the ritual, every drop of the monk's blood was drawn from his body and fused with Vladimir's, imbuing him with his master's magical essence, and that of every hemomancer before him. Left alone and suddenly without purpose, Vladimir resolved to return to Noxus, demanding enrollment in the League to prove the supremacy of his craft. When the Noxian High Command observed the gruesome fates which befell the palace guards, they elected to avail themselves of Vladimir's unsavory talents.
''That which runs through you will run you through.''
Ghost: Use it before popping your Sanguine Pool to make speedy escapes from enemies without being touched or to snag those silly champs recalling beside their turret and make a smooth getaway. Either way its a great defensive or offensive move for Vlad.
Ignite: Best possible summoner's skill for Vlad. Stacks perfectly with Hemoplague and in combination with the rest of your abilities should help you snag some easy kills early in the game.
Sucks enemy health and heals you! Your main move, Should be leveled to full ASAP. It has absolutely no cost so cast it every chance you get. Early game, Dip in, Cast it, and get out. Rinse Repeat till you have the advantage. Ignite the enemy and finish them off with Ghost+Sanguine Pool as they run away.
Turns you into a puddle of blood, Dealing damage to enemies above you as well as healing yourself. Cost 20% Current health to activate so use wisely! This move can be used for both Tower Diving and Escaping Ganks. Best used say if a nasty projectile is flying towards your face, pop it and dodge the move entirely and sneak away unharmed. Ex: Ashe's Ult, Sion's Stun, Blitz's Fist. Use it in conjunction with Ghost for an easy behind turret kill or to escape a neardeath gank. (DOES NOT STOP ENVIRONMENTAL STUNS! EX: Veigar's stun). Anyways! It should be the next skill you level up after Transfusion.
Tides of Blood:
This move can be extremely powerful during teamfights but deadly to yourself early game. I chose to only put one rank in it early game for minion farming and maybe a little boosted damage during a fight but nothing more. Towards the end, when you become entrenched in team fights this move will begin to shine.. When mixed with Sanguine Pool and Hemoplague you will begin to do some REALLY NASTY AoE damage. The trick is to just watch yourself and only cast it when you have the health to waste.
Your Ultimate, It has a long cooldown and I kind of skimped on CD reduction in the item builds! So pay attention and use it only when you can get the most out of it, Ex: 2 Champs early game, 3-4 Late Game in team fights. Preferably all five! Toss it on and follow it up with some Tides of Blood and watch the enemies' healths melt away. It works well with Ignite to provide a really nasty 600+ damage finisher. Level it every chance you get, It is your big daddy and can easily break the other team during a team fight.
Tips and Tricks:
You can use Sanguine Pool to Permanently drop aggro from turrets EVEN AFTER damaging enemy champions, AS long as their is another target for the turret to fire upon. Ex: A friendly minion, pet, or even another champion.
Never initiate with your Sanguine Pool, Save it for extra damage after your ultimate(Level 13+ So the cooldown is shorter) or during iffy battles to help with your retreat.
Gank! Vladamir is an excellent ganker. If you are playing center, watch the top and bottom lanes constantly and work with your teammates to set up traps for the enemy champions who push a little too far into your territory. Try to get behind them and use your Sanguine Pool (If it is safe to do so) to slow them down for your friendly champs.
Your First Kill:Their health should be reaching about half around level 7 if they have not gone back to the store and you are properly harassing them with Transfusion on each cooldown. When their health is 500-600 you are ready to move in for the kill. Let them push your minions at least halfway through the center towards your turret and then slip out of view. While he cannot see you, pop Ghost(Summoner Spell) and then run after him. Toss your Ultimate(Hemoplague) on them and follow it up with your Transfusion and Ignite. If their health is lower than 250 at this point and they have no way to heal themselves, they will die from your Hemoplague and Ignite shortly. If their health is greater than 250 or they have a Healing spell or the Heal Summoner's Spell, continue chasing. Your Transfusion should come off of cooldown just quick enough to snag the finishing blow right behind their turret. Pop Sanguine Pool to drop the turrets aggro and get out of there. Congratulations, that is kill #1 of many in the game to come.