get
prime

Build Guide by Watchman

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Watchman

Vladimir: You are all going to die

Watchman Last updated on July 30, 2010
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
4
8
12
15
Ability Key W
10
13
14
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Before you Rate


So, this is my first attempt at a guide for my new favorite champion. If you have any suggestions or questions, please post them below and I will test them out and edit this guide accordingly.

Masteries


These are your two most important tree items to invest in. You want the Cooldown reductions and spell penetrations for all the transfusions your going to be tossing around. The utility tree has a number of talents aimed for mana users, just go around them to get to it.

Early Game


I suggest taking center lane for the added XP gain and ease of Vlad's transfusion for 1v1 fights. Generally, just hang out on your side of the minions and harass with Ignite and transfusion. Use Pool of Blood to escape any gank attempts or to slow any enemy's for your own.

I usually buy a Shield and Health Pot right off the bat. The added life helps in the early game, the slight AP couldn't hurt either. Most of the time I tend to sell the Pot back for a wasted value, but it never hurts to have one on you in case of need.

On my first return to base I usually always get a spirit visage. I've heard the buff to regen is useless early on but personally I love the CD aid when it comes to transfusion, ultimately lowering it closer to 2 second cooldown at rank five. If I have enough I'll also go right for the Sorc Boots, if not I'll just grab boots and upgrade on the next go.

Mid Game


Usually I'm either defending myself from multiple gank attempts in the center or helping my team in their ganks. Hemophage tends to really help in large battles, especially with team members that have AoE's. I tend to try and keep to the center lane and keep it pushed to a tower, but what would Vlad be without racking up some kills?

Now its time to build your pieces of resistance, the power items of your build. Your Scepter and Ring to increase your damage output considerably whilst also increasing your survivability (Your rings Activated ability as well as added HP).

Late Game


If the game drags on long enough for you to need much more, I tend to sell off the Shield at this point (long outlived its usefulness but I don't tend to get rid of it till I can fill all my item slots with something better) to make way for some rods...

The added AP enhances the damage of our attacks and the ability to get some added damage through is a bit spiffy.

Sure, we don't use mana but the Health is nice and the passive is an excellent defense for when your pool is on cooldown and you need an added layer of protection.