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Volibear Build Guide by stellasaphrem

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author stellasaphrem

Volibear guide

stellasaphrem Last updated on May 28, 2012
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Ability Sequence

2
8
10
13
17
Ability Key Q
1
4
5
7
15
Ability Key W
3
9
12
14
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 8

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 22

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Team work

Volibear can be the first or last to enter a team fight, with this specific build he would be better to go in first as a tank but would still do damage as a support if he is ignored by champions on the other team. If you get into a team fight open with rolling thunder and target the most squishy champion, then use majestic roar to keep them from running away at normal speed, then use thunder claws to deal damage to the other champions and as soon as you get your third hit use frenzy. Frenzy will deal the most damage out of all your skills if you follow the skill chart.


Guide Top

Masteries

3: resistance
3: hardiness
4: durability
3: vigor
1: veterans scars
2: Indomitable
3: evasion
3: Honor guard
1: juggernaut
1: summoners wrath
3: brute force
1: butcher
3: alacrity


Guide Top

Items

The item selection is mostly made for a tank who can still deal fair damage, 2 or 3 warmongs will give you a huge amount of health and the thornmail will allow you to deal passive damage to all champions attacking you equal to 30% of their damage. You can easily substitute one or two of the warmangs for more magic resistance or armor. But I suggest at least two


Guide Top

Summoner spells

I use teleport and flash, Flash should be used because it allows you to escape a battle if needed, and the tele spell I use just to move around the map quicker but it can be substituted if you feel it is unneeded as well as flash but I suggest flash and another spell of your choice.