Karma Build Guide by Voosha
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello I am Voosha
|Hello I am Voosha. I am currently in one of the top 10 3v3 challenger teams. I play 3v3 religiously so I am very familiar with every aspect of it.|
Differences between Summoner's Rift and Twisted Treeline for Karma
Karma is labeled as a support champion mainly for Summoner's Rift, although she is sometimes played in mid or even jungle. You will rarely see Karma played in Summoner's Rift at all despite this wide range of roles she could potentially be used in. She cannot really peel that well for an adc, is not tanky or do enough damage mid/late game. So overall she is a relatively weak pick for Summoner;s Rift. Her poke and utility is quite good early on but thats all you can really say for Karma.
However in Twisted Treeline, this is the kind of game play where Karma thrives in. She is extremely hard to gank, kites well, and is great during team fights. Twisted Treeline really focuses on early to mid game as well where, I think, Karma is the strongest.
Team comps that are good with Karma
Karma can fill in the position of most mages except extremely high burst damage comps such as comps with Lissandra. Karma does not do extremely high burst but can kite extremely well.
I recommend trying:
Your speed will make it easier for Lee Sin to land an "insec combo" and will make everyone tankier. You can help Renekton land a stun with the slow from your Q, and he can help you complete the stun on your W with his stun. Using the mantra on your shield can help you do an invade very well.
I usually do not like to mantra the Q since people can easily just walk out of it, but both Jarvan and Riven provide enough cc for the proc to happen. This comp can help you maximize your dps versus the other comp where you're more "support".
Summoner Spells, Masteries, Runes, Abilities
If the enemy comp is extremely bursty grab Exhaust over ignite. Flash is needed for both offensive and defensive options.
There is really only rune page I'd use.
I take Spell Weaving over Double-Edged Sword because you should be landing auto attacks within your fights anyways, so it'll provide even more damage that the sword mastery and you won't take the extra damage. It only takes 2 auto attacks for it to be more worth it.
Greater Glyph of Magic Penetration
Greater Mark of Magic Penetration
Greater Quintessence of Ability Power
Greater Seal of Armor
I especially like the penetration this patch since you need to go deep into the defensive tree to get "free" MR. So the only sources of that would be in runes and most mages will not run MR runes. Even if they do, everyone will be less tankier early on from the changes.
You can go this ability sequence if you do not really need the shield boost and are playing offensively most of the game. The Focused Resolve being mantra'd actually heals for a large chunk, so I typically like to level this over shield in most team comps.
You can choose to level shield over your Focused Resolve if your team needs the extra mobility or are squishier than the other team.
Blackfire Torch will help increase your damage and help you burst down someone with your teammates. You should be relatively close to your teammates and the enemy team in fights to maximize the damage and utility of all your spells. Having said this you should still be careful during team fights. You should be ok even if you get focused, you just need to survive long enough to get your shield off. You can usually escape with just the speed from it, but you will also have your Wooglet's Witchcap.
Other offensive options:
The slow from your Inner Flame will help increase the damage from your Liandry's Torment.
The Void Staff will help you do more damage later on in the game if lasts that long.
Have your teammates gather around before you guys engage on a fight. Mantraing an Inspire right before you engage a fight can surprise the enemy team. It'll give them less time to react for when you start a fight. If any of your teammates hav any sort of cc you should go ahead and mantra your Inner Flame, but other wise you should save it for your Focused Resolve.
Get used to the range and length of your focused resolve. It'll help you for your kiting and killing potential. Having teammates with some form of cc will help you complete the stun off of it.
Karma's Inner Flame range is very long. You can use this to farm or harass from a safe distance. Getting used to this range is also key to success as Karma. Karma's shield combined with the slow from inner flame make her really hard to gank. If you see the jungler, you can simply launch inner flame at them for the slow and shield yourself to run away. If you miss your innerflame you can put your focused resolve on them and kiting them. Despite all these escapes you have, usually just shielding yourself and running away is enough.
You should Mantra your inner flame to clear the wave early so that you can get level 2 faster. Depending on the situation, whether you want to gank top or invade fast you can level up shield or focused resolve second, although I still recommend leveling up Focused Resolve second in either case.
It's good to shield everyone with your mantra powerup, but if you only shield your jungler and top lane that is ok too. Getting a strong engage on the enemy team is more beneficial to Karma since she will not be the focused target. You can really beef up your teammates kill potential with your abilities and should find a good playstyle with your friends. Decide if you want to go more "support" oriented or if you want to be the star and get all the kills.
Karma plays very well under towers and running away. She has a long range, AOE wave clear along with shields and a possible stun. Diving a Karma and her team under tower is usually not wise, unless the other team is extremely strong.
Thank you for reading my guide. Some of my other guides and strategies will be altered since items and balances are still occurring with the new season. Some of my guides will not be update until these changes have been finalized. For example, Targon's Embrace is really broken right now so the 2v1 lane would have a better presence but that will be nerfed very soon. Stay tuned for more updates and guides!