get
prime

Build Guide by sacredscion

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author sacredscion

Warwick, Eater of Champions *Help Plz*

sacredscion Last updated on January 1, 2011
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Ability Sequence

1
4
7
9
12
Ability Key Q
2
5
8
10
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 22

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 8


This is the Warwick build I have been using for some time now. I'm looking for advice or suggestions on how to edit my build. Currently in-game, I am only at summoner level 18 so this is what my specs will look like at level 30. I will explain why I have chosen some stuff in the build. Most of the time I am playing with my one friend who runs a pretty solid Fiddle, so I am usually sneaking around with him in game. Any ideas and suggestions please comment and I will take them all into consideration, Thanks.

Summoner Powers:
Teleport- Mainly for one of two reasons, to counter an enemy push/push a weakened lane after wiping the enemy team, or to get back into the fray after a death.
Heal- Depending on the enemy champs, later in the build order I am not afraid to pounce into a 2 or 3v1 situation to get a gank on a primary target. Having the heal ready allows me to stay in for that second or two longer to bite another person, which means another second or two. I have several times had this equal either a personal double kill, or my team wiping their team possibly at the cost of my life.

Runes:
Armor Pen, Cooldown Reduction are pretty much standard for most dps builds. I took mp5 because I don't see any more useful choices in yellow, and warwick is somewhat mana hungry when you aren't a jungler. Seeing as there's no blue buff on Twisted Treeline, seemed like a good choice for me(also saves me points as my main is Ashe, and thay're highly suggested for most good carry ashes)

Masteries and Skill order are pretty much cookie cutter I think, though there could be some argument for rearranging the first 3 levels and what skills are taken. I have been thinking about scent first since I sneak with a Fiddle who takes drain first, and that could allow me to chase for first kill.

Item Build
*Like most dps, I start with a Doran's Blade.
*Next, if necessary, I will grab an Elixir of Fortitude to give me the upper hand in early game laning.
*After that, build straight to Berserker Greaves, giving me move advantage over mostly everyone since I have blood scent also. And of course +25% attack speed is necessary.
*Next is the only other item I completely focus on early game, Madred's Bloodrazer. Any Warwick knows that if you fail to build this, you fail. Seeing as most slow games I have it around level 6-10, just in time to start ganking with pouncerape.
*The next 3 items are mostly situational in order. Of course grabbing Brutalizer first for the CD reduction is key, but whether to build right into Youmuu's is a matter of how many tanks the opposing team has. Obviously Bloodthirster gives a huge advantage whenever you can get it finished. My last main item would be Phantom Dancer, as more crit and attack speed never hurt melee peeps. I added Frozen Mallet because I do feel squishy sometimes, so extra HP helps, and because the slow effect guarantees a kill most times against champs with cheap abilities that make their speed 600-700+, effectively neutralizing the advantage you get from Blood Scent.

And that's my build. Any comments and advice is greatly appreciated. I would like to improve my WW build and probably make him my main over Ashe, but I know when I need some help. Usually my K/D is about even, with a decent number of assists, but I do have games where I end up in the realm of 13/3/10 and stuff like that. Thanks to all who comment with advice and suggestions.